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*Apply stun effect immediately for player charge spells, though this violates natural law.
--HG-- branch : trunk
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@@ -2150,7 +2150,7 @@ void SpellMgr::LoadSpellCustomAttr()
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
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break;
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case SPELL_EFFECT_CHARGE:
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if(!spellInfo->speed)
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if(!spellInfo->speed && !spellInfo->SpellFamilyName)
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spellInfo->speed = SPEED_CHARGE;
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
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case SPELL_EFFECT_TRIGGER_SPELL:
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