*Apply stun effect immediately for player charge spells, though this violates natural law.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-02 15:58:43 -06:00
parent 0b32bdaec9
commit 49a9e26498

View File

@@ -2150,7 +2150,7 @@ void SpellMgr::LoadSpellCustomAttr()
mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_CHARGE:
if(!spellInfo->speed)
if(!spellInfo->speed && !spellInfo->SpellFamilyName)
spellInfo->speed = SPEED_CHARGE;
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
case SPELL_EFFECT_TRIGGER_SPELL: