Scripts/Spells: Implement death knight talent Sanguine Ground (#30955)

This commit is contained in:
Aqua Deus
2025-05-18 11:44:04 +02:00
committed by GitHub
parent adc0be0c66
commit 49dda145a6

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@@ -89,6 +89,8 @@ enum DeathKnightSpells
SPELL_DK_RUNIC_CORRUPTION = 51460,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_RUNIC_RETURN = 61258,
SPELL_DK_SANGUINE_GROUND_TALENT = 391458,
SPELL_DK_SANGUINE_GROUND = 391459,
SPELL_DK_SLUDGE_BELCHER = 207313,
SPELL_DK_SLUDGE_BELCHER_SUMMON = 212027,
SPELL_DK_SMOTHERING_OFFENSE = 435005,
@@ -1298,6 +1300,9 @@ struct at_dk_death_and_decay : AreaTriggerAI
if (unit->HasAura(SPELL_DK_UNHOLY_GROUND_TALENT))
unit->CastSpell(unit, SPELL_DK_UNHOLY_GROUND_HASTE);
if (unit->HasAura(SPELL_DK_SANGUINE_GROUND_TALENT))
unit->CastSpell(unit, SPELL_DK_SANGUINE_GROUND);
}
void OnUnitExit(Unit* unit) override
@@ -1313,6 +1318,8 @@ struct at_dk_death_and_decay : AreaTriggerAI
if (AuraEffect* const cleavingStrikes = unit->GetAuraEffect(SPELL_DK_CLEAVING_STRIKES, EFFECT_3))
deathAndDecay->SetDuration(cleavingStrikes->GetAmount());
}
unit->RemoveAurasDueToSpell(SPELL_DK_SANGUINE_GROUND);
}
};