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Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
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@@ -690,7 +690,7 @@ void SmartAI::OnCharmed(bool /*isNew*/)
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_charmed = charmed;
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if (charmed)
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if (charmed && !me->isPossessed() && !me->IsVehicle())
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me->GetMotionMaster()->MoveFollow(me->GetCharmer(), PET_FOLLOW_DIST, me->GetFollowAngle());
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if (!charmed && !me->IsInEvadeMode())
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