[8193] Use constant instead explicit value in title index checks. Author: XTZGZoReX

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-23 09:34:42 +08:00
parent 2126ec3395
commit 4a0d187cd6
3 changed files with 4 additions and 2 deletions

View File

@@ -1493,7 +1493,7 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
recv_data >> title;
// -1 at none
if(title > 0 && title < 192)
if(title > 0 && title < MAX_TITLE_INDEX)
{
if(!GetPlayer()->HasTitle(title))
return;

View File

@@ -20356,7 +20356,7 @@ bool Player::isTotalImmune()
bool Player::HasTitle(uint32 bitIndex)
{
if (bitIndex > 192)
if (bitIndex > MAX_TITLE_INDEX)
return false;
uint32 fieldIndexOffset = bitIndex / 32;

View File

@@ -476,6 +476,8 @@ enum PlayerFlags
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
// used in PLAYER_FIELD_BYTES values
enum PlayerFieldByteFlags
{