Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (#17548)

This commit is contained in:
Meruemu
2016-07-11 10:15:05 +02:00
committed by Shauren
parent 07ce570be8
commit 4a46fee03e

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@@ -1362,7 +1362,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD);
if (damageInfo->TargetState == VICTIMSTATE_PARRY)
if (damageInfo->TargetState == VICTIMSTATE_PARRY &&
(GetTypeId() != TYPEID_UNIT || (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0))
{
// Get attack timers
float offtime = float(victim->getAttackTimer(OFF_ATTACK));