Core/Battlegrounds: do not teleport GMs if out of bounds before starting

This commit is contained in:
ariel-
2016-08-01 05:46:25 -03:00
committed by Aokromes
parent 56feab44d9
commit 4a5e0e2f35

View File

@@ -290,8 +290,12 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
m_ValidStartPositionTimer = 0;
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
{
if (player->IsGameMaster())
continue;
Position pos = player->GetPosition();
Position const* startPos = GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(player->GetBGTeam()));
if (pos.GetExactDistSq(startPos) > maxDist)
@@ -300,6 +304,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
}
}
}
}
}