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*Add an errorlog in HasInArc function to find a bug.
--HG-- branch : trunk
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@@ -1387,8 +1387,6 @@ float WorldObject::GetAngle( const float x, const float y ) const
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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if(!dx && !dy)
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return 0;
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float ang = atan2(dy, dx);
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ang = (ang >= 0) ? ang : 2 * M_PI + ang;
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return ang;
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@@ -1430,6 +1428,15 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
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float angle = GetAngle( obj );
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angle -= m_orientation;
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if(angle > 100 || angle < -100)
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{
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sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
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GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
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obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
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assert(false);
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return false;
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}
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// move angle to range -pi ... +pi
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while( angle > M_PI)
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angle -= 2.0f * M_PI;
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@@ -456,7 +456,7 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
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uint32 attacker_number = getAttackers().size();
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if(attacker_number > 0) --attacker_number;
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GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
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, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
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, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0));
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}
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void Unit::RemoveMovementImpairingAuras()
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@@ -12416,7 +12416,7 @@ void Unit::StopMoving()
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//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
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//if (fabs(GetPositionZ() - z) < 2.0f)
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// Relocate(GetPositionX(), GetPositionY(), z);
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Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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SendMonsterStop();
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