Core/SAI: Add orientation and delay columns to waypoints table (#25472)

* Core/SAI: Add orientation and delay columns to waypoints table

* Rename 2020_99_99_99_world.sql to 2020_09_19_00_world.sql
This commit is contained in:
Giacomo Pozzoni
2020-09-19 23:33:29 +02:00
committed by GitHub
parent 7dd51ae6d9
commit 4b7d19c91b
3 changed files with 6 additions and 2 deletions

View File

@@ -0,0 +1,2 @@
--
ALTER TABLE `waypoints` ADD COLUMN `orientation` FLOAT DEFAULT 0 NOT NULL AFTER `position_z`, ADD COLUMN `delay` INT(10) UNSIGNED DEFAULT 0 NOT NULL AFTER `orientation`;

View File

@@ -28,7 +28,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_REP_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid, linkType) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, BroadcastTextId, TextRange FROM creature_text", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_param4, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z, orientation, delay FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_GAMEOBJECT, "DELETE FROM gameobject WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_EVENT_GAMEOBJECT, "DELETE FROM game_event_gameobject WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_GRAVEYARD_ZONE, "INSERT INTO graveyard_zone (ID, GhostZone, Faction) VALUES (?, ?, ?)", CONNECTION_ASYNC);

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@@ -67,6 +67,8 @@ void SmartWaypointMgr::LoadFromDB()
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
float o = fields[5].GetFloat();
uint32 delay = fields[6].GetUInt32();
if (lastEntry != entry)
{
@@ -81,7 +83,7 @@ void SmartWaypointMgr::LoadFromDB()
WaypointPath& path = _waypointStore[entry];
path.id = entry;
path.nodes.emplace_back(id, x, y, z);
path.nodes.emplace_back(id, x, y, z, o, delay);
lastEntry = entry;
++total;