mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Objects: Reorder Object type casting functions to make nonstatic ones appear first on editor completion lists
This commit is contained in:
@@ -402,8 +402,8 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
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TransportBase* ToTransportBase() { return const_cast<TransportBase*>(const_cast<GameObject const*>(this)->ToTransportBase()); }
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TransportBase const* ToTransportBase() const;
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Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport*>(this); else return nullptr; }
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Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return nullptr; }
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Transport* ToTransport() { return GetGoType() == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT ? reinterpret_cast<Transport*>(this) : nullptr; }
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Transport const* ToTransport() const { return GetGoType() == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT ? reinterpret_cast<Transport const*>(this) : nullptr; }
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Position const& GetStationaryPosition() const override { return m_stationaryPosition; }
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void RelocateStationaryPosition(float x, float y, float z, float o) { m_stationaryPosition.Relocate(x, y, z, o); }
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@@ -246,8 +246,8 @@ class TC_GAME_API Item : public Object
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void SaveRefundDataToDB();
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void DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans);
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Bag* ToBag() { if (IsBag()) return reinterpret_cast<Bag*>(this); else return nullptr; }
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Bag const* ToBag() const { if (IsBag()) return reinterpret_cast<Bag const*>(this); else return nullptr; }
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Bag* ToBag() { return IsBag() ? reinterpret_cast<Bag*>(this) : nullptr; }
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Bag const* ToBag() const { return IsBag() ? reinterpret_cast<Bag const*>(this) : nullptr; }
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AzeriteItem* ToAzeriteItem() { return IsAzeriteItem() ? reinterpret_cast<AzeriteItem*>(this) : nullptr; }
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AzeriteItem const* ToAzeriteItem() const { return IsAzeriteItem() ? reinterpret_cast<AzeriteItem const*>(this) : nullptr; }
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AzeriteEmpoweredItem* ToAzeriteEmpoweredItem() { return IsAzeriteEmpoweredItem() ? reinterpret_cast<AzeriteEmpoweredItem*>(this) : nullptr; }
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@@ -151,8 +151,8 @@ class TC_GAME_API BaseEntity
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virtual void AddToWorld();
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virtual void RemoveFromWorld();
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static ObjectGuid GetGUID(BaseEntity const* o) { return o ? o->GetGUID() : ObjectGuid::Empty; }
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ObjectGuid const& GetGUID() const { return m_guid; }
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static ObjectGuid GetGUID(BaseEntity const* o) { return o ? o->GetGUID() : ObjectGuid::Empty; }
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TypeID GetTypeId() const { return m_objectTypeId; }
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bool isType(TypeMask mask) const { return (ObjectTypeMask[m_objectTypeId] & mask) != 0; }
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@@ -797,29 +797,32 @@ float WorldObject::GetVisibilityRange() const
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float WorldObject::GetSightRange(WorldObject const* target) const
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{
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if (ToUnit())
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if (IsUnit())
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{
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if (ToPlayer())
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if (Player const* player = ToPlayer())
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{
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if (target && target->IsVisibilityOverridden() && !target->ToPlayer())
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return *target->m_visibilityDistanceOverride;
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else if (target && target->IsFarVisible() && !target->ToPlayer())
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return MAX_VISIBILITY_DISTANCE;
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else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
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if (target && !target->IsPlayer())
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{
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if (target->IsVisibilityOverridden())
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return *target->m_visibilityDistanceOverride;
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if (target->IsFarVisible())
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return MAX_VISIBILITY_DISTANCE;
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}
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if (player->GetCinematicMgr()->IsOnCinematic())
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return DEFAULT_VISIBILITY_INSTANCE;
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else
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return GetMap()->GetVisibilityRange();
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return GetMap()->GetVisibilityRange();
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}
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else if (ToCreature())
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return ToCreature()->m_SightDistance;
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else
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return SIGHT_RANGE_UNIT;
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if (Creature const* creature = ToCreature())
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return creature->m_SightDistance;
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return SIGHT_RANGE_UNIT;
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}
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if (ToDynObject() && isActiveObject())
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{
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if (IsDynObject() && isActiveObject())
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return GetMap()->GetVisibilityRange();
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}
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return 0.0f;
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}
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@@ -1589,8 +1592,8 @@ ObjectGuid WorldObject::GetCharmerOrOwnerOrOwnGUID() const
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{
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ObjectGuid guid = GetCharmerOrOwnerGUID();
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if (!guid.IsEmpty())
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return guid;
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return GetGUID();
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guid = GetGUID();
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return guid;
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}
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Unit* WorldObject::GetOwner() const
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@@ -105,60 +105,60 @@ class TC_GAME_API Object : public BaseEntity
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virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
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virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
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static WorldObject* ToWorldObject(Object* o) { return o ? o->ToWorldObject() : nullptr; }
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static WorldObject const* ToWorldObject(Object const* o) { return o ? o->ToWorldObject() : nullptr; }
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WorldObject* ToWorldObject() { if (IsWorldObject()) return reinterpret_cast<WorldObject*>(this); else return nullptr; }
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WorldObject const* ToWorldObject() const { if (IsWorldObject()) return reinterpret_cast<WorldObject const*>(this); else return nullptr; }
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WorldObject* ToWorldObject() { return IsWorldObject() ? reinterpret_cast<WorldObject*>(this) : nullptr; }
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WorldObject const* ToWorldObject() const { return IsWorldObject() ? reinterpret_cast<WorldObject const*>(this) : nullptr; }
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static WorldObject* ToWorldObject(Object* o) { return o && o->IsWorldObject() ? reinterpret_cast<WorldObject*>(o) : nullptr; }
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static WorldObject const* ToWorldObject(Object const* o) { return o && o->IsWorldObject() ? reinterpret_cast<WorldObject const*>(o) : nullptr; }
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static Item* ToItem(Object* o) { return o ? o->ToItem() : nullptr; }
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static Item const* ToItem(Object const* o) { return o ? o->ToItem() : nullptr; }
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Item* ToItem() { if (IsItem()) return reinterpret_cast<Item*>(this); else return nullptr; }
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Item const* ToItem() const { if (IsItem()) return reinterpret_cast<Item const*>(this); else return nullptr; }
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Item* ToItem() { return IsItem() ? reinterpret_cast<Item*>(this) : nullptr; }
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Item const* ToItem() const { return IsItem() ? reinterpret_cast<Item const*>(this) : nullptr; }
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static Item* ToItem(Object* o) { return o && o->IsItem() ? reinterpret_cast<Item*>(o) : nullptr; }
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static Item const* ToItem(Object const* o) { return o && o->IsItem() ? reinterpret_cast<Item const*>(o) : nullptr; }
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static Player* ToPlayer(Object* o) { return o ? o->ToPlayer() : nullptr; }
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static Player const* ToPlayer(Object const* o) { return o ? o->ToPlayer() : nullptr; }
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Player* ToPlayer() { if (IsPlayer()) return reinterpret_cast<Player*>(this); else return nullptr; }
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Player const* ToPlayer() const { if (IsPlayer()) return reinterpret_cast<Player const*>(this); else return nullptr; }
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Unit* ToUnit() { return IsUnit() ? reinterpret_cast<Unit*>(this) : nullptr; }
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Unit const* ToUnit() const { return IsUnit() ? reinterpret_cast<Unit const*>(this) : nullptr; }
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static Unit* ToUnit(Object* o) { return o && o->IsUnit() ? reinterpret_cast<Unit*>(o) : nullptr; }
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static Unit const* ToUnit(Object const* o) { return o && o->IsUnit() ? reinterpret_cast<Unit const*>(o) : nullptr; }
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static Creature* ToCreature(Object* o) { return o ? o->ToCreature() : nullptr; }
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static Creature const* ToCreature(Object const* o) { return o ? o->ToCreature() : nullptr; }
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Creature* ToCreature() { if (IsCreature()) return reinterpret_cast<Creature*>(this); else return nullptr; }
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Creature const* ToCreature() const { if (IsCreature()) return reinterpret_cast<Creature const*>(this); else return nullptr; }
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Creature* ToCreature() { return IsCreature() ? reinterpret_cast<Creature*>(this) : nullptr; }
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Creature const* ToCreature() const { return IsCreature() ? reinterpret_cast<Creature const*>(this) : nullptr; }
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static Creature* ToCreature(Object* o) { return o && o->IsCreature() ? reinterpret_cast<Creature*>(o) : nullptr; }
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static Creature const* ToCreature(Object const* o) { return o && o->IsCreature() ? reinterpret_cast<Creature const*>(o) : nullptr; }
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static Unit* ToUnit(Object* o) { return o ? o->ToUnit() : nullptr; }
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static Unit const* ToUnit(Object const* o) { return o ? o->ToUnit() : nullptr; }
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Unit* ToUnit() { if (IsUnit()) return reinterpret_cast<Unit*>(this); else return nullptr; }
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Unit const* ToUnit() const { if (IsUnit()) return reinterpret_cast<Unit const*>(this); else return nullptr; }
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Player* ToPlayer() { return IsPlayer() ? reinterpret_cast<Player*>(this) : nullptr; }
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Player const* ToPlayer() const { return IsPlayer() ? reinterpret_cast<Player const*>(this) : nullptr; }
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static Player* ToPlayer(Object* o) { return o && o->IsPlayer() ? reinterpret_cast<Player*>(o) : nullptr; }
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static Player const* ToPlayer(Object const* o) { return o && o->IsPlayer() ? reinterpret_cast<Player const*>(o) : nullptr; }
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static GameObject* ToGameObject(Object* o) { return o ? o->ToGameObject() : nullptr; }
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static GameObject const* ToGameObject(Object const* o) { return o ? o->ToGameObject() : nullptr; }
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GameObject* ToGameObject() { if (IsGameObject()) return reinterpret_cast<GameObject*>(this); else return nullptr; }
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GameObject const* ToGameObject() const { if (IsGameObject()) return reinterpret_cast<GameObject const*>(this); else return nullptr; }
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GameObject* ToGameObject() { return IsGameObject() ? reinterpret_cast<GameObject*>(this) : nullptr; }
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GameObject const* ToGameObject() const { return IsGameObject() ? reinterpret_cast<GameObject const*>(this) : nullptr; }
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static GameObject* ToGameObject(Object* o) { return o && o->IsGameObject() ? reinterpret_cast<GameObject*>(o) : nullptr; }
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static GameObject const* ToGameObject(Object const* o) { return o && o->IsGameObject() ? reinterpret_cast<GameObject const*>(o) : nullptr; }
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static Corpse* ToCorpse(Object* o) { return o ? o->ToCorpse() : nullptr; }
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static Corpse const* ToCorpse(Object const* o) { return o ? o->ToCorpse() : nullptr; }
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Corpse* ToCorpse() { if (IsCorpse()) return reinterpret_cast<Corpse*>(this); else return nullptr; }
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Corpse const* ToCorpse() const { if (IsCorpse()) return reinterpret_cast<Corpse const*>(this); else return nullptr; }
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Corpse* ToCorpse() { return IsCorpse() ? reinterpret_cast<Corpse*>(this) : nullptr; }
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Corpse const* ToCorpse() const { return IsCorpse() ? reinterpret_cast<Corpse const*>(this) : nullptr; }
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static Corpse* ToCorpse(Object* o) { return o && o->IsCorpse() ? reinterpret_cast<Corpse*>(o) : nullptr; }
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static Corpse const* ToCorpse(Object const* o) { return o && o->IsCorpse() ? reinterpret_cast<Corpse const*>(o) : nullptr; }
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static DynamicObject* ToDynObject(Object* o) { return o ? o->ToDynObject() : nullptr; }
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static DynamicObject const* ToDynObject(Object const* o) { return o ? o->ToDynObject() : nullptr; }
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DynamicObject* ToDynObject() { if (IsDynObject()) return reinterpret_cast<DynamicObject*>(this); else return nullptr; }
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DynamicObject const* ToDynObject() const { if (IsDynObject()) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
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DynamicObject* ToDynObject() { return IsDynObject() ? reinterpret_cast<DynamicObject*>(this) : nullptr; }
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DynamicObject const* ToDynObject() const { return IsDynObject() ? reinterpret_cast<DynamicObject const*>(this) : nullptr; }
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static DynamicObject* ToDynObject(Object* o) { return o && o->IsDynObject() ? reinterpret_cast<DynamicObject*>(o) : nullptr; }
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static DynamicObject const* ToDynObject(Object const* o) { return o && o->IsDynObject() ? reinterpret_cast<DynamicObject const*>(o) : nullptr; }
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static AreaTrigger* ToAreaTrigger(Object* o) { return o ? o->ToAreaTrigger() : nullptr; }
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static AreaTrigger const* ToAreaTrigger(Object const* o) { return o ? o->ToAreaTrigger() : nullptr; }
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AreaTrigger* ToAreaTrigger() { if (IsAreaTrigger()) return reinterpret_cast<AreaTrigger*>(this); else return nullptr; }
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AreaTrigger const* ToAreaTrigger() const { if (IsAreaTrigger()) return reinterpret_cast<AreaTrigger const*>(this); else return nullptr; }
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AreaTrigger* ToAreaTrigger() { return IsAreaTrigger() ? reinterpret_cast<AreaTrigger*>(this) : nullptr; }
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AreaTrigger const* ToAreaTrigger() const { return IsAreaTrigger() ? reinterpret_cast<AreaTrigger const*>(this) : nullptr; }
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static AreaTrigger* ToAreaTrigger(Object* o) { return o && o->IsAreaTrigger() ? reinterpret_cast<AreaTrigger*>(o) : nullptr; }
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static AreaTrigger const* ToAreaTrigger(Object const* o) { return o && o->IsAreaTrigger() ? reinterpret_cast<AreaTrigger const*>(o) : nullptr; }
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static SceneObject* ToSceneObject(Object* o) { return o ? o->ToSceneObject() : nullptr; }
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static SceneObject const* ToSceneObject(Object const* o) { return o ? o->ToSceneObject() : nullptr; }
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SceneObject* ToSceneObject() { if (IsSceneObject()) return reinterpret_cast<SceneObject*>(this); else return nullptr; }
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SceneObject const* ToSceneObject() const { if (IsSceneObject()) return reinterpret_cast<SceneObject const*>(this); else return nullptr; }
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SceneObject* ToSceneObject() { return IsSceneObject() ? reinterpret_cast<SceneObject*>(this) : nullptr; }
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SceneObject const* ToSceneObject() const { return IsSceneObject() ? reinterpret_cast<SceneObject const*>(this) : nullptr; }
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static SceneObject* ToSceneObject(Object* o) { return o && o->IsSceneObject() ? reinterpret_cast<SceneObject*>(o) : nullptr; }
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static SceneObject const* ToSceneObject(Object const* o) { return o && o->IsSceneObject() ? reinterpret_cast<SceneObject const*>(o) : nullptr; }
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static Conversation* ToConversation(Object* o) { return o ? o->ToConversation() : nullptr; }
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static Conversation const* ToConversation(Object const* o) { return o ? o->ToConversation() : nullptr; }
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Conversation* ToConversation() { if (IsConversation()) return reinterpret_cast<Conversation*>(this); else return nullptr; }
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Conversation const* ToConversation() const { if (IsConversation()) return reinterpret_cast<Conversation const*>(this); else return nullptr; }
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Conversation* ToConversation() { return IsConversation() ? reinterpret_cast<Conversation*>(this) : nullptr; }
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Conversation const* ToConversation() const { return IsConversation() ? reinterpret_cast<Conversation const*>(this) : nullptr; }
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static Conversation* ToConversation(Object* o) { return o && o->IsConversation() ? reinterpret_cast<Conversation*>(o) : nullptr; }
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static Conversation const* ToConversation(Object const* o) { return o && o->IsConversation() ? reinterpret_cast<Conversation const*>(o) : nullptr; }
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UF::UpdateField<UF::ObjectData, int32(WowCS::EntityFragment::CGObject), TYPEID_OBJECT> m_objectData;
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@@ -1812,14 +1812,14 @@ class TC_GAME_API Unit : public WorldObject
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virtual bool IsLoading() const { return false; }
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bool IsDuringRemoveFromWorld() const {return m_duringRemoveFromWorld;}
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Pet* ToPet() { if (IsPet()) return reinterpret_cast<Pet*>(this); else return nullptr; }
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Pet const* ToPet() const { if (IsPet()) return reinterpret_cast<Pet const*>(this); else return nullptr; }
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Pet* ToPet() { return IsPet() ? reinterpret_cast<Pet*>(this) : nullptr; }
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Pet const* ToPet() const { return IsPet() ? reinterpret_cast<Pet const*>(this) : nullptr; }
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Totem* ToTotem() { if (IsTotem()) return reinterpret_cast<Totem*>(this); else return nullptr; }
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Totem const* ToTotem() const { if (IsTotem()) return reinterpret_cast<Totem const*>(this); else return nullptr; }
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Totem* ToTotem() { return IsTotem() ? reinterpret_cast<Totem*>(this) : nullptr; }
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Totem const* ToTotem() const { return IsTotem() ? reinterpret_cast<Totem const*>(this) : nullptr; }
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TempSummon* ToTempSummon() { if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return nullptr; }
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TempSummon const* ToTempSummon() const { if (IsSummon()) return reinterpret_cast<TempSummon const*>(this); else return nullptr; }
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TempSummon* ToTempSummon() { return IsSummon() ? reinterpret_cast<TempSummon*>(this) : nullptr; }
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TempSummon const* ToTempSummon() const { return IsSummon() ? reinterpret_cast<TempSummon const*>(this) : nullptr; }
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ObjectGuid GetTarget() const { return m_unitData->Target; }
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virtual void SetTarget(ObjectGuid const& /*guid*/) = 0;
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@@ -487,11 +487,11 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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return nullptr;
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}
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InstanceMap* ToInstanceMap() { if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return nullptr; }
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InstanceMap const* ToInstanceMap() const { if (IsDungeon()) return reinterpret_cast<InstanceMap const*>(this); return nullptr; }
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InstanceMap* ToInstanceMap() { return IsDungeon() ? reinterpret_cast<InstanceMap*>(this) : nullptr; }
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InstanceMap const* ToInstanceMap() const { return IsDungeon() ? reinterpret_cast<InstanceMap const*>(this) : nullptr; }
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BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return nullptr; }
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BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; }
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BattlegroundMap* ToBattlegroundMap() { return IsBattlegroundOrArena() ? reinterpret_cast<BattlegroundMap*>(this) : nullptr; }
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BattlegroundMap const* ToBattlegroundMap() const { return IsBattlegroundOrArena() ? reinterpret_cast<BattlegroundMap const*>(this) : nullptr; }
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bool isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const;
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void Balance() { _dynamicTree.balance(); }
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