Core/Items: Use correct error message when swapping weapons in combat too quickly

This commit is contained in:
Shauren
2022-05-06 22:17:16 +02:00
parent 94aac14b4d
commit 4bc02e3744

View File

@@ -11488,7 +11488,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
}
if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err
return EQUIP_ERR_ITEM_COOLDOWN;
if (IsNonMeleeSpellCast(false))
return EQUIP_ERR_CLIENT_LOCKED_OUT;