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Core/Items: Use correct error message when swapping weapons in combat too quickly
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@@ -11488,7 +11488,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
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}
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if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
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return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err
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return EQUIP_ERR_ITEM_COOLDOWN;
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if (IsNonMeleeSpellCast(false))
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return EQUIP_ERR_CLIENT_LOCKED_OUT;
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