Core/BG: Write the proper number of bits when sending SMSG_BATTLEFIELD_LIST

"Kill the flush", they said.

Fixes #12350
This commit is contained in:
DDuarte
2014-09-03 16:53:45 +01:00
parent 20bbdcbde9
commit 4bc8444a7a

View File

@@ -898,7 +898,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
data->WriteBit(0); // unk
data->WriteBit(0); // unk
data->FlushBits();
size_t count_pos = data->bitwpos();
data->WriteBits(0, 24); // placeholder