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https://github.com/TrinityCore/TrinityCore.git
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Core/PacketIO: Enabled a few movement opcodes (they are mostly skipped anyway, just like for 3.3.5a)
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@@ -1669,17 +1669,9 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
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// fly mode on/off
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TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
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uint64 guid; // guid - unused
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recvData.readPackGUID(guid);
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recvData.read_skip<uint32>(); // unk
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MovementInfo movementInfo;
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movementInfo.guid = guid;
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_player->ReadMovementInfo(recvData, &movementInfo);
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recvData.read_skip<float>(); // unk2
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_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
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}
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@@ -210,8 +210,8 @@ void OpcodeTable::Initialize()
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DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
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DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
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DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
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DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
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DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
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DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
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@@ -357,7 +357,7 @@ void OpcodeTable::Initialize()
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DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
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@@ -370,10 +370,10 @@ void OpcodeTable::Initialize()
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetCollisionHeightAck );
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DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
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