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Core/Spells: Added spellgroup support to HandleModCastingSpeed (#23592)
And fixed stack of Power Infusion, Bloodlust, Icy veins and Heroism.
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11
sql/updates/world/3.3.5/2019_07_24_00_world.sql
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11
sql/updates/world/3.3.5/2019_07_24_00_world.sql
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@@ -0,0 +1,11 @@
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-- Heroism/Bloodlust should not stack with Power Infusion
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DELETE FROM `spell_group` WHERE `id`=1122;
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INSERT INTO `spell_group` (`id`, `spell_id`) VALUES
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(1122,32182),
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(1122,2825),
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(1122,10060),
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(1122,12472);
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DELETE FROM `spell_group_stack_rules` WHERE `group_id`=1122;
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INSERT INTO `spell_group_stack_rules` (`group_id`, `stack_rule`) VALUES
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(1122,4);
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@@ -3168,7 +3168,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
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target->GetThreatManager().EvaluateSuppressed();
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}
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else
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{
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit
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if (target->HasAuraType(GetAuraType()))
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return;
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@@ -3901,6 +3901,13 @@ void AuraEffect::HandleModCastingSpeed(AuraApplication const* aurApp, uint8 mode
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return;
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}
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int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
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if (abs(spellGroupVal) >= abs(GetAmount()))
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return;
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if (spellGroupVal)
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target->ApplyCastTimePercentMod(float(spellGroupVal), !apply);
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target->ApplyCastTimePercentMod((float)GetAmount(), apply);
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}
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