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Rename spell correctly
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@@ -201,9 +201,9 @@ public:
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enum GhostlyCitizenSpells
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{
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SPELL_HAUNTING_PHANTOM = 16336,
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DEBILITATING_TOUCH = 16333,
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SPELL_SLAP = 6754
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SPELL_HAUNTING_PHANTOM = 16336,
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SPELL_DEBILITATING_TOUCH = 16333,
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SPELL_SLAP = 6754
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};
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class npc_spectral_ghostly_citizen : public CreatureScript
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@@ -287,7 +287,7 @@ public:
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if (TouchTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, DEBILITATING_TOUCH);
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DoCast(target, SPELL_DEBILITATING_TOUCH);
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TouchTimer = 7000;
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}
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else TouchTimer -= diff;
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