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Scripts/AzureVault: Fixed build
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@@ -345,7 +345,7 @@ struct npc_volatile_sapling : public ScriptedAI
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{
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npc_volatile_sapling(Creature* creature) : ScriptedAI(creature), _isSappyBurstCast(false) { }
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/)
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
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{
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if (me->GetHealth() <= damage)
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{
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