Scripts/AzureVault: Fixed build

This commit is contained in:
ModoX
2023-03-31 13:57:09 +02:00
parent eb4afcbbf3
commit 4c67e2ff7e

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@@ -345,7 +345,7 @@ struct npc_volatile_sapling : public ScriptedAI
{
npc_volatile_sapling(Creature* creature) : ScriptedAI(creature), _isSappyBurstCast(false) { }
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/)
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (me->GetHealth() <= damage)
{