Core/Items: added missing random enchantment data for BuildEnchantmentsInfoData

This commit is contained in:
Ovahlord
2019-01-06 02:59:41 +01:00
parent 9d9f578e2f
commit 4c9727edba

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@@ -26879,14 +26879,14 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data)
enchantmentMask |= (1 << j);
*data << uint16(enchId); // enchantmentId?
*data << uint16(enchId);
}
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
*data << uint16(0); // unknown
*data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
*data << uint32(0); // seed?
*data << uint16(item->GetItemRandomPropertyId());
*data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked();
*data << uint32(item->GetItemSuffixFactor());
}
data->put<uint32>(slotUsedMaskPos, slotUsedMask);