Core/Maps: reverted the last grid change for child terrain map

This commit is contained in:
Ovahlord
2019-02-05 20:12:54 +01:00
parent e6e2421fd1
commit 4cd6767b96

View File

@@ -2430,12 +2430,8 @@ GridMap* Map::GetGrid(uint32 mapId, float x, float y)
GridMap* grid = GridMaps[gx][gy];
auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; });
if (childMapItr != m_childTerrainMaps->end())
{
(*childMapItr)->EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
if ((*childMapItr)->GridMaps[gx][gy]->fileExists())
grid = (*childMapItr)->GridMaps[gx][gy];
}
if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy] && (*childMapItr)->GridMaps[gx][gy]->fileExists())
grid = (*childMapItr)->GridMaps[gx][gy];
return grid;
}