mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Forgot to change included files after PCH rename (win projects)
--HG-- branch : trunk
This commit is contained in:
@@ -58,7 +58,7 @@
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EnableEnhancedInstructionSet="0"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch"
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AssemblerListingLocation=""
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ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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@@ -69,7 +69,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="WinCorePCH.h"
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ForcedIncludeFiles="gamePCH.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -145,7 +145,7 @@
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EnableEnhancedInstructionSet="0"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch"
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AssemblerListingLocation=""
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ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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@@ -156,7 +156,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="WinCorePCH.h"
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ForcedIncludeFiles="gamePCH.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -227,7 +227,7 @@
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EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch"
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AssemblerListingLocation=""
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ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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@@ -238,7 +238,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="WinCorePCH.h"
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ForcedIncludeFiles="gamePCH.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -310,7 +310,7 @@
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EnableEnhancedInstructionSet="0"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch"
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AssemblerListingLocation=""
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ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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@@ -321,7 +321,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="WinCorePCH.h"
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ForcedIncludeFiles="gamePCH.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -4344,7 +4344,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\server\game\PrecompiledHeaders\WinCorePCH.cpp"
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RelativePath="..\..\src\server\game\PrecompiledHeaders\gamePCH.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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@@ -4352,7 +4352,7 @@
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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@@ -4361,7 +4361,7 @@
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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@@ -4370,7 +4370,7 @@
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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@@ -4379,12 +4379,12 @@
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="WinCorePCH.h"
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PrecompiledHeaderThrough="gamePCH.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\server\game\PrecompiledHeaders\WinCorePCH.h"
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RelativePath="..\..\src\server\game\PrecompiledHeaders\gamePCH.h"
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>
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</File>
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</Filter>
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