*Process events for dead creatures. This allows delayed spells to work after caster is dead.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-13 10:53:31 -05:00
parent f1fed2d947
commit 4cf3ca42f0

View File

@@ -455,6 +455,9 @@ void Creature::Update(uint32 diff)
}
else
{
// for delayed spells
m_Events.Update( diff );
m_deathTimer -= diff;
if (m_groupLootTimer && lootingGroupLeaderGUID)
{