Core/Grids: Allow arbitrary containers in grid searchers that support…

… push_back

* Makes it possible to use vector and dequeue with grid searchers.
This commit is contained in:
Aokromes
2016-10-21 09:09:47 +02:00
parent b90da12bdd
commit 4d214728e4
2 changed files with 57 additions and 27 deletions

View File

@@ -171,6 +171,31 @@ namespace Trinity
// WorldObject searchers & workers
// Generic base class to insert elements into arbitrary containers using push_back
template<typename Type>
class ContainerInserter {
using InserterType = void(*)(void*, Type&&);
void* ref;
InserterType inserter;
// MSVC workaround
template<typename T>
static void InserterOf(void* ref, Type&& type)
{
static_cast<T*>(ref)->push_back(std::move(type));
}
protected:
template<typename T>
ContainerInserter(T& ref_) : ref(&ref_), inserter(&InserterOf<T>) { }
void Insert(Type type)
{
inserter(ref, std::move(type));
}
};
template<class Check>
struct WorldObjectSearcher
{
@@ -214,15 +239,16 @@ namespace Trinity
};
template<class Check>
struct WorldObjectListSearcher
struct WorldObjectListSearcher : ContainerInserter<WorldObject*>
{
uint32 i_mapTypeMask;
WorldObject const* _searcher;
std::list<WorldObject*> &i_objects;
Check& i_check;
WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
: i_mapTypeMask(mapTypeMask), _searcher(searcher), i_objects(objects), i_check(check) { }
template<typename Container>
WorldObjectListSearcher(WorldObject const* searcher, Container& container, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
: ContainerInserter<WorldObject*>(container),
i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_check(check) { }
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -334,14 +360,15 @@ namespace Trinity
};
template<class Check>
struct GameObjectListSearcher
struct GameObjectListSearcher : ContainerInserter<GameObject*>
{
WorldObject const* _searcher;
std::list<GameObject*> &i_objects;
Check& i_check;
GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check)
: _searcher(searcher), i_objects(objects), i_check(check) { }
template<typename Container>
GameObjectListSearcher(WorldObject const* searcher, Container& container, Check & check)
: ContainerInserter<GameObject*>(container),
i_phaseMask(searcher->GetPhaseMask()), i_check(check) { }
void Visit(GameObjectMapType &m);
@@ -406,14 +433,15 @@ namespace Trinity
// All accepted by Check units if any
template<class Check>
struct UnitListSearcher
struct UnitListSearcher : ContainerInserter<Unit*>
{
WorldObject const* _searcher;
std::list<Unit*> &i_objects;
Check& i_check;
UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
: _searcher(searcher), i_objects(objects), i_check(check) { }
template<typename Container>
UnitListSearcher(WorldObject const* searcher, Container& container, Check& check)
: ContainerInserter<Unit*>(container),
i_phaseMask(searcher->GetPhaseMask()), i_check(check) { }
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -455,14 +483,15 @@ namespace Trinity
};
template<class Check>
struct CreatureListSearcher
struct CreatureListSearcher : ContainerInserter<Creature*>
{
WorldObject const* _searcher;
std::list<Creature*> &i_objects;
Check& i_check;
CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
: _searcher(searcher), i_objects(objects), i_check(check) { }
template<typename Container>
CreatureListSearcher(WorldObject const* searcher, Container& container, Check & check)
: ContainerInserter<Creature*>(container),
i_phaseMask(searcher->GetPhaseMask()), i_check(check) { }
void Visit(CreatureMapType &m);
@@ -506,14 +535,15 @@ namespace Trinity
};
template<class Check>
struct PlayerListSearcher
struct PlayerListSearcher : ContainerInserter<Player*>
{
WorldObject const* _searcher;
std::list<Player*> &i_objects;
Check& i_check;
PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check)
: _searcher(searcher), i_objects(objects), i_check(check) { }
template<typename Container>
PlayerListSearcher(WorldObject const* searcher, Container& container, Check & check)
: ContainerInserter<Player*>(container),
i_phaseMask(searcher->GetPhaseMask()), i_check(check) { }
void Visit(PlayerMapType &m);

View File

@@ -284,7 +284,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
template<class Check>
@@ -295,7 +295,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
template<class Check>
@@ -306,7 +306,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
template<class Check>
@@ -317,7 +317,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
template<class Check>
@@ -328,7 +328,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
template<class Check>
@@ -339,7 +339,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(AreaTriggerMapType &m)
for (AreaTriggerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
// Gameobject searchers
@@ -383,7 +383,7 @@ void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->IsInPhase(_searcher))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
Insert(itr->GetSource());
}
// Unit searchers