Scripts/Draenor: Implement Establish your Garrison (34378) (#28219)

This commit is contained in:
Aqua Deus
2025-08-31 10:26:25 +02:00
committed by GitHub
parent de90cf03bd
commit 4d73fcd563
3 changed files with 82 additions and 0 deletions

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@@ -0,0 +1,17 @@
UPDATE `gameobject_template` SET `scriptname` = 'go_master_surveyor' WHERE `entry` = 233664;
-- Condition
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 25 AND `SourceGroup` = 0 AND `SourceEntry` = 1152;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `Comment`) VALUES
(25, 0, 1152, 0, 0, 47, 0, 36793, 66, 0, 0, 'TerrainSwap to 1152 if Quest: 36793 is complete/rewarded');
-- Spawntracking
DELETE FROM `spawn_tracking` WHERE `SpawnTrackingId`=920544;
INSERT INTO `spawn_tracking` (`SpawnTrackingId`, `SpawnType`, `SpawnId`, `QuestObjectiveIds`) VALUES
(920544, 1, 395673, '272928');
DELETE FROM `spawn_tracking_state` WHERE `SpawnType`=1 AND `SpawnId`=920544;
INSERT INTO `spawn_tracking_state` (`SpawnType`, `SpawnId`, `State`, `Visible`, `StateSpellVisualId`, `StateAnimId`, `StateAnimKitId`, `StateWorldEffects`) VALUES
(1, 920544, 0, 0, NULL, NULL, NULL, NULL),
(1, 920544, 1, 1, NULL, NULL, NULL, NULL),
(1, 920544, 2, 0, NULL, NULL, NULL, NULL);

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@@ -18,6 +18,7 @@
// This is where scripts' loading functions should be declared:
void AddSC_assault_on_the_dark_portal();
void AddSC_draenor_shadowmoon_valley();
void AddSC_frostfire_ridge();
void AddSC_garrison_generic();
// Auchindoun
@@ -30,6 +31,7 @@ void AddDraenorScripts()
{
AddSC_assault_on_the_dark_portal();
AddSC_draenor_shadowmoon_valley();
AddSC_frostfire_ridge();
AddSC_garrison_generic();
// Auchindoun

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@@ -0,0 +1,63 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameObject.h"
#include "GameObjectAI.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "QuestDef.h"
#include "ScriptMgr.h"
// 233664 - Master Surveyor
enum MasterSurveyorMisc
{
// Quest
QUEST_ESTABLISH_YOUR_GARRISON_HORDE = 34378,
// Spells
SPELL_QUEST_34378_KILLCREDIT = 161033,
SPELL_CREATE_GARRISON_FROSTFIRE_RIDGE_HORDE = 160767
};
Position const GarrisonLevelOneCreationPlayerPosition = { 5568.66f, 4635.45f, 146.61f, 5.079972743988037109f };
// 233664 - Master Surveyor
struct go_master_surveyor : public GameObjectAI
{
go_master_surveyor(GameObject* go) : GameObjectAI(go) { }
bool OnGossipHello(Player* player) override
{
if (player->GetQuestStatus(QUEST_ESTABLISH_YOUR_GARRISON_HORDE) == QUEST_STATUS_INCOMPLETE)
{
me->UseDoorOrButton();
player->CastSpell(player, SPELL_QUEST_34378_KILLCREDIT, true);
player->CastSpell(player, SPELL_CREATE_GARRISON_FROSTFIRE_RIDGE_HORDE, true);
player->NearTeleportTo(GarrisonLevelOneCreationPlayerPosition);
PhasingHandler::OnConditionChange(player);
return true;
}
return false;
}
};
void AddSC_frostfire_ridge()
{
RegisterGameObjectAI(go_master_surveyor);
};