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*fix reliquary of souls bug where essence did not move home when defeated
--HG-- branch : trunk
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@@ -268,7 +268,11 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
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m_creature->RemoveAurasDueToSpell(SPELL_SUBMERGE);
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//Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); //rotate and disappear
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else
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{
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Essence->AI()->EnterEvadeMode();
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Essence->GetMotionMaster()->MoveFollow(m_creature, 0, 0);
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return;
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}
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break;
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case 5:
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if(Phase == 1)
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