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*Sort script folders by map.
*Fix build. --HG-- branch : trunk
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@@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void Reset() {}
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit*);
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void EnterCombat(Unit*) {}
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//*************
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//AI Helper Functions
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@@ -139,8 +139,6 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the
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{5429.91,-2718.44,1493.42}//20 end 2
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};
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void hyjal_trashAI::Reset(){}
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hyjal_trashAI::hyjal_trashAI(Creature *c) : npc_escortAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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@@ -11,12 +11,6 @@ struct TRINITY_DLL_DECL hyjal_trashAI : public npc_escortAI
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{
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hyjal_trashAI(Creature *c);
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void Reset();
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//void EnterEvadeMode();
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void EnterCombat(Unit *who);
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void UpdateAI(const uint32 diff);
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void JustDied(Unit* killer);
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