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*Sort script folders by map.
*Fix build. --HG-- branch : trunk
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@@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void Reset() {}
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit*);
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void EnterCombat(Unit*) {}
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//*************
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//AI Helper Functions
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