mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
*Fix a crash of vehicle.
--HG-- branch : trunk
This commit is contained in:
@@ -911,11 +911,21 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
|
||||
if(creature->isVehicle())
|
||||
{
|
||||
for(SeatMap::iterator itr = ((Vehicle*)creature)->m_Seats.begin(); itr != ((Vehicle*)creature)->m_Seats.end(); ++itr)
|
||||
if(itr->second.passenger)
|
||||
if(itr->second.passenger->GetTypeId() == TYPEID_PLAYER)
|
||||
PlayerRelocation((Player*)itr->second.passenger, x, y, z, ang);
|
||||
if(Unit *passenger = itr->second.passenger)
|
||||
{
|
||||
if(passenger->GetTypeId() == TYPEID_PLAYER)
|
||||
PlayerRelocation((Player*)passenger,
|
||||
x + passenger->m_movementInfo.t_x,
|
||||
y + passenger->m_movementInfo.t_y,
|
||||
z + passenger->m_movementInfo.t_z,
|
||||
ang + passenger->m_movementInfo.t_o);
|
||||
else
|
||||
CreatureRelocation((Creature*)itr->second.passenger, x, y, z, ang);
|
||||
CreatureRelocation((Creature*)passenger,
|
||||
x + passenger->m_movementInfo.t_x,
|
||||
y + passenger->m_movementInfo.t_y,
|
||||
z + passenger->m_movementInfo.t_z,
|
||||
ang + passenger->m_movementInfo.t_o);
|
||||
}
|
||||
}
|
||||
|
||||
assert(CheckGridIntegrity(creature,true));
|
||||
|
||||
@@ -496,6 +496,21 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
|
||||
recv_data >> d >> e >> f >> g >> h >> i >> j >> k;
|
||||
recv_data >> seat;
|
||||
//sLog.outError("change seat %u %u %u %u %u %u %u %u %u %u %u %u", a, b,c,d,e,f,g,h,i,j,k,seat);
|
||||
|
||||
if(seat == GetPlayer()->GetTransSeat())
|
||||
return;
|
||||
|
||||
if(Vehicle *vehicle = GetPlayer()->m_Vehicle)
|
||||
{
|
||||
if(vehicle->HasEmptySeat(seat))
|
||||
{
|
||||
vehicle->RemovePassenger(GetPlayer());
|
||||
if(!vehicle->AddPassenger(GetPlayer(), seat))
|
||||
{
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
|
||||
|
||||
@@ -13465,6 +13465,79 @@ void Unit::JumpTo(WorldObject *obj, float speedZ)
|
||||
GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
|
||||
}
|
||||
|
||||
void Unit::EnterVehicle(Vehicle *vehicle)
|
||||
{
|
||||
if(m_Vehicle)
|
||||
ExitVehicle();
|
||||
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
((Player*)this)->StopCastingCharm();
|
||||
((Player*)this)->StopCastingBindSight();
|
||||
}
|
||||
|
||||
assert(!m_Vehicle);
|
||||
m_Vehicle = vehicle;
|
||||
if(!m_Vehicle->AddPassenger(this))
|
||||
{
|
||||
m_Vehicle = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
||||
m_Vehicle->setFaction(getFaction());
|
||||
|
||||
addUnitState(UNIT_STAT_ONVEHICLE);
|
||||
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
//movementInfo is set in AddPassenger
|
||||
//packets are sent in AddPassenger
|
||||
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
((Player*)this)->SetClientControl(vehicle, 1);
|
||||
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
||||
((Player*)this)->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::ExitVehicle()
|
||||
{
|
||||
if(!m_Vehicle)
|
||||
return;
|
||||
|
||||
m_Vehicle->RemovePassenger(this);
|
||||
|
||||
m_Vehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
||||
//setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H);
|
||||
|
||||
clearUnitState(UNIT_STAT_ONVEHICLE);
|
||||
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
|
||||
m_movementInfo.t_x = 0;
|
||||
m_movementInfo.t_y = 0;
|
||||
m_movementInfo.t_z = 0;
|
||||
m_movementInfo.t_o = 0;
|
||||
m_movementInfo.t_time = 0;
|
||||
m_movementInfo.t_seat = 0;
|
||||
|
||||
//Send leave vehicle
|
||||
WorldPacket data;
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
((Player*)this)->SetClientControl(this, 1);
|
||||
((Player*)this)->BuildTeleportAckMsg(&data, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
||||
((Player*)this)->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
BuildHeartBeatMsg(&data);
|
||||
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? false : true);
|
||||
|
||||
if(m_Vehicle->GetOwnerGUID() == GetGUID())
|
||||
m_Vehicle->Dismiss();
|
||||
|
||||
m_Vehicle = NULL;
|
||||
}
|
||||
|
||||
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
|
||||
{
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
|
||||
@@ -1626,6 +1626,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
int8 GetTransSeat() const { return m_movementInfo.t_seat; }
|
||||
|
||||
bool m_ControlledByPlayer;
|
||||
|
||||
void EnterVehicle(Vehicle *vehicle);
|
||||
void ExitVehicle();
|
||||
protected:
|
||||
explicit Unit ();
|
||||
|
||||
|
||||
@@ -50,6 +50,7 @@ void Vehicle::RemoveFromWorld()
|
||||
{
|
||||
if(IsInWorld())
|
||||
{
|
||||
RemoveAllPassengers();
|
||||
///- Don't call the function for Creature, normal mobs + totems go in a different storage
|
||||
Unit::RemoveFromWorld();
|
||||
ObjectAccessor::Instance().RemoveObject(this);
|
||||
@@ -58,9 +59,8 @@ void Vehicle::RemoveFromWorld()
|
||||
|
||||
void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
||||
{
|
||||
for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
|
||||
if(itr->second.passenger)
|
||||
RemovePassenger(itr->second.passenger);
|
||||
if(s == JUST_DIED)
|
||||
RemoveAllPassengers();
|
||||
Creature::setDeathState(s);
|
||||
}
|
||||
|
||||
@@ -97,6 +97,16 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, u
|
||||
return true;
|
||||
}
|
||||
|
||||
void Vehicle::RemoveAllPassengers()
|
||||
{
|
||||
for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
|
||||
if(itr->second.passenger)
|
||||
{
|
||||
itr->second.passenger->ExitVehicle();
|
||||
assert(!itr->second.passenger);
|
||||
}
|
||||
}
|
||||
|
||||
void Vehicle::SetVehicleId(uint32 id)
|
||||
{
|
||||
if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
|
||||
@@ -107,9 +117,8 @@ void Vehicle::SetVehicleId(uint32 id)
|
||||
return;
|
||||
|
||||
m_vehicleInfo = ve;
|
||||
for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
|
||||
if(itr->second.passenger)
|
||||
RemovePassenger(itr->second.passenger);
|
||||
|
||||
RemoveAllPassengers();
|
||||
m_Seats.clear();
|
||||
|
||||
for(uint32 i = 0; i < 8; ++i)
|
||||
@@ -119,58 +128,42 @@ void Vehicle::SetVehicleId(uint32 id)
|
||||
if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
|
||||
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
|
||||
}
|
||||
|
||||
assert(!m_Seats.empty());
|
||||
}
|
||||
|
||||
void Vehicle::AddPassenger(Unit *unit)
|
||||
bool Vehicle::AddPassenger(Unit *unit, int8 seatNum)
|
||||
{
|
||||
if(unit->m_Vehicle != this)
|
||||
return false;
|
||||
|
||||
SeatMap::iterator seat;
|
||||
if(seatNum < 0) // no specific seat requirement
|
||||
{
|
||||
for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
|
||||
if(!seat->second.passenger)
|
||||
break;
|
||||
|
||||
if(seat == m_Seats.end()) // no available seat
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
seat = m_Seats.find(seatNum);
|
||||
if(seat == m_Seats.end())
|
||||
return false;
|
||||
|
||||
if(seat->second.passenger)
|
||||
seat->second.passenger->ExitVehicle();
|
||||
|
||||
assert(!seat->second.passenger);
|
||||
}
|
||||
|
||||
sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
|
||||
|
||||
if(unit->m_Vehicle)
|
||||
unit->m_Vehicle->RemovePassenger(unit);
|
||||
unit->m_Vehicle = this;
|
||||
|
||||
Player *player = NULL;
|
||||
if(unit->GetTypeId() == TYPEID_PLAYER)
|
||||
player = (Player*)unit;
|
||||
|
||||
SeatMap::iterator seat = m_Seats.begin();
|
||||
uint32 seatnum = 0;
|
||||
if(seat->second.passenger)
|
||||
{
|
||||
if(m_Seats.size() <= 1)
|
||||
return;
|
||||
seatnum = rand()%(m_Seats.size()-1) + 1;
|
||||
advance(seat, seatnum);
|
||||
if(seat->second.passenger)
|
||||
return;
|
||||
//RemovePassenger(seat->second.passenger);
|
||||
}
|
||||
seat->second.passenger = unit;
|
||||
|
||||
bool driver = (seat == m_Seats.begin());
|
||||
|
||||
//RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
||||
setFaction(unit->getFaction());
|
||||
|
||||
if(player)
|
||||
{
|
||||
player->StopCastingCharm();
|
||||
player->StopCastingBindSight();
|
||||
|
||||
if(driver)
|
||||
{
|
||||
player->SetCharm(this, true);
|
||||
player->SetViewpoint(this, true);
|
||||
player->SetMover(this);
|
||||
player->VehicleSpellInitialize();
|
||||
}
|
||||
player->SetClientControl(this, 1);
|
||||
}
|
||||
|
||||
unit->addUnitState(UNIT_STAT_ONVEHICLE);
|
||||
unit->Relocate(this);
|
||||
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
|
||||
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
|
||||
unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
|
||||
@@ -180,24 +173,39 @@ void Vehicle::AddPassenger(Unit *unit)
|
||||
unit->m_movementInfo.t_time = 4;
|
||||
unit->m_movementInfo.t_seat = seat->first;
|
||||
|
||||
unit->Relocate(GetPositionX() + veSeat->m_attachmentOffsetX,
|
||||
GetPositionY() + veSeat->m_attachmentOffsetY,
|
||||
GetPositionZ() + veSeat->m_attachmentOffsetZ,
|
||||
GetOrientation());
|
||||
|
||||
WorldPacket data;
|
||||
if(player)
|
||||
if(unit->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
//ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
|
||||
|
||||
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
if(seat == m_Seats.begin())
|
||||
{
|
||||
((Player*)unit)->SetCharm(this, true);
|
||||
((Player*)unit)->SetViewpoint(this, true);
|
||||
((Player*)unit)->SetMover(this);
|
||||
((Player*)unit)->VehicleSpellInitialize();
|
||||
}
|
||||
|
||||
player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
|
||||
player->GetSession()->SendPacket(&data);
|
||||
((Player*)unit)->BuildTeleportAckMsg(&data, unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation());
|
||||
((Player*)unit)->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
unit->BuildHeartBeatMsg(&data);
|
||||
unit->SendMessageToSet(&data, player ? false : true);
|
||||
BuildHeartBeatMsg(&data);
|
||||
SendMessageToSet(&data, unit->GetTypeId() == TYPEID_PLAYER ? false : true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Vehicle::RemovePassenger(Unit *unit)
|
||||
{
|
||||
if(unit->m_Vehicle != this)
|
||||
return;
|
||||
|
||||
SeatMap::iterator seat;
|
||||
for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
|
||||
{
|
||||
@@ -208,65 +216,27 @@ void Vehicle::RemovePassenger(Unit *unit)
|
||||
}
|
||||
}
|
||||
|
||||
if(seat == m_Seats.end())
|
||||
return;
|
||||
assert(seat != m_Seats.end());
|
||||
|
||||
sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
|
||||
|
||||
bool driver = (seat == m_Seats.begin());
|
||||
|
||||
Player *player = NULL;
|
||||
if(unit->GetTypeId() == TYPEID_PLAYER)
|
||||
player = (Player*)unit;
|
||||
|
||||
//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
||||
//setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H);
|
||||
|
||||
if(player)
|
||||
if(unit->GetTypeId() == TYPEID_PLAYER && seat == m_Seats.begin())
|
||||
{
|
||||
if(driver)
|
||||
{
|
||||
player->SetCharm(this, false);
|
||||
player->SetViewpoint(this, false);
|
||||
player->SetMover(player);
|
||||
player->SendRemoveControlBar();
|
||||
}
|
||||
player->SetClientControl(player, 1);
|
||||
((Player*)unit)->SetCharm(this, false);
|
||||
((Player*)unit)->SetViewpoint(this, false);
|
||||
((Player*)unit)->SetMover(unit);
|
||||
((Player*)unit)->SendRemoveControlBar();
|
||||
}
|
||||
|
||||
unit->clearUnitState(UNIT_STAT_ONVEHICLE);
|
||||
unit->Relocate(this);
|
||||
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
unit->m_movementInfo.t_x = 0;
|
||||
unit->m_movementInfo.t_y = 0;
|
||||
unit->m_movementInfo.t_z = 0;
|
||||
unit->m_movementInfo.t_o = 0;
|
||||
unit->m_movementInfo.t_time = 0;
|
||||
unit->m_movementInfo.t_seat = 0;
|
||||
|
||||
unit->m_Vehicle = NULL;
|
||||
|
||||
WorldPacket data;
|
||||
if(player)
|
||||
{
|
||||
player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
unit->BuildHeartBeatMsg(&data);
|
||||
unit->SendMessageToSet(&data, player ? false : true);
|
||||
|
||||
// only for flyable vehicles?
|
||||
//CastSpell(this, 45472, true); // Parachute
|
||||
|
||||
//if(!vehicle->GetDBTableGUIDLow())
|
||||
if(GetOwnerGUID() == unit->GetGUID())
|
||||
Dismiss();
|
||||
}
|
||||
|
||||
void Vehicle::Dismiss()
|
||||
{
|
||||
RemoveAllPassengers();
|
||||
SendObjectDeSpawnAnim(GetGUID());
|
||||
CombatStop();
|
||||
CleanupsBeforeDelete();
|
||||
|
||||
@@ -33,7 +33,7 @@ struct VehicleSeat
|
||||
Unit* passenger;
|
||||
};
|
||||
|
||||
typedef std::map<uint32, VehicleSeat> SeatMap;
|
||||
typedef std::map<int8, VehicleSeat> SeatMap;
|
||||
|
||||
class Vehicle : public Creature
|
||||
{
|
||||
@@ -52,7 +52,13 @@ class Vehicle : public Creature
|
||||
VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
|
||||
void SetVehicleId(uint32 vehicleid);
|
||||
|
||||
void AddPassenger(Unit *passenger);
|
||||
bool HasEmptySeat(int8 seatNum) const
|
||||
{
|
||||
SeatMap::const_iterator seat = m_Seats.find(seatNum);
|
||||
if(seat == m_Seats.end()) return false;
|
||||
return !seat->second.passenger;
|
||||
}
|
||||
bool AddPassenger(Unit *passenger, int8 seatNum = -1);
|
||||
void RemovePassenger(Unit *passenger);
|
||||
void Dismiss();
|
||||
|
||||
@@ -62,6 +68,8 @@ class Vehicle : public Creature
|
||||
protected:
|
||||
VehicleEntry const *m_vehicleInfo;
|
||||
|
||||
void RemoveAllPassengers();
|
||||
|
||||
private:
|
||||
void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user