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Scripts/Bloodmyst Isle: Disable CreatureAttack for NPC: Webbed Creature
(cherry picked from commit 644de8700c)
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@@ -48,14 +48,18 @@ class npc_webbed_creature : public CreatureScript
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public:
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npc_webbed_creature() : CreatureScript("npc_webbed_creature") { }
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struct npc_webbed_creatureAI : public ScriptedAI
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struct npc_webbed_creatureAI : public NullCreatureAI
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{
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npc_webbed_creatureAI(Creature* creature) : ScriptedAI(creature) { }
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npc_webbed_creatureAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void AttackStart(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void JustDied(Unit* killer) override
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{
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uint32 spawnCreatureID = 0;
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