Scripts/Bloodmyst Isle: Disable CreatureAttack for NPC: Webbed Creature

(cherry picked from commit 644de8700c)
This commit is contained in:
Rushor
2015-01-31 23:24:35 +01:00
committed by Nayd
parent 9ccaf7d7a0
commit 4e28b29e25

View File

@@ -48,14 +48,18 @@ class npc_webbed_creature : public CreatureScript
public:
npc_webbed_creature() : CreatureScript("npc_webbed_creature") { }
struct npc_webbed_creatureAI : public ScriptedAI
struct npc_webbed_creatureAI : public NullCreatureAI
{
npc_webbed_creatureAI(Creature* creature) : ScriptedAI(creature) { }
npc_webbed_creatureAI(Creature* creature) : NullCreatureAI(creature) { }
void Reset() override { }
void EnterCombat(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void JustDied(Unit* killer) override
{
uint32 spawnCreatureID = 0;