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https://github.com/TrinityCore/TrinityCore.git
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Scripts/EasternKingdoms: Burn with fire (hihi)
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@@ -269,7 +269,6 @@ void AddSC_eastern_plaguelands();
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void AddSC_eversong_woods();
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void AddSC_ghostlands();
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void AddSC_hinterlands();
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void AddSC_ironforge();
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void AddSC_isle_of_queldanas();
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void AddSC_loch_modan();
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void AddSC_redridge_mountains();
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@@ -280,7 +279,6 @@ void AddSC_swamp_of_sorrows();
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void AddSC_tirisfal_glades();
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void AddSC_undercity();
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void AddSC_western_plaguelands();
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void AddSC_westfall();
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void AddSC_wetlands();
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//kalimdor
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@@ -983,7 +981,6 @@ void AddEasternKingdomsScripts()
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AddSC_eversong_woods();
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AddSC_ghostlands();
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AddSC_hinterlands();
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AddSC_ironforge();
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AddSC_isle_of_queldanas();
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AddSC_loch_modan();
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AddSC_redridge_mountains();
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@@ -994,7 +991,6 @@ void AddEasternKingdomsScripts()
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AddSC_tirisfal_glades();
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AddSC_undercity();
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AddSC_western_plaguelands();
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AddSC_westfall();
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AddSC_wetlands();
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#endif
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}
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@@ -106,7 +106,6 @@ set(scripts_STAT_SRCS
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EasternKingdoms/Gnomeregan/gnomeregan.cpp
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EasternKingdoms/Gnomeregan/gnomeregan.h
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EasternKingdoms/zone_redridge_mountains.cpp
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EasternKingdoms/zone_ironforge.cpp
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EasternKingdoms/ScarletEnclave/chapter2.cpp
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EasternKingdoms/ScarletEnclave/chapter5.cpp
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EasternKingdoms/ScarletEnclave/chapter1.cpp
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@@ -189,8 +188,6 @@ set(scripts_STAT_SRCS
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EasternKingdoms/ZulAman/zulaman.h
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EasternKingdoms/zone_hinterlands.cpp
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EasternKingdoms/zone_western_plaguelands.cpp
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EasternKingdoms/zone_alterac_mountains.cpp
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EasternKingdoms/zone_westfall.cpp
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EasternKingdoms/zone_silverpine_forest.cpp
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EasternKingdoms/Karazhan/instance_karazhan.cpp
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EasternKingdoms/Karazhan/boss_nightbane.cpp
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@@ -1,35 +0,0 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Alterac_Mountains
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SD%Complete: 0
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SDComment: Placeholder
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SDCategory: Alterac Mountains
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EndScriptData */
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/* ContentData
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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/*void AddSC_alterac_mountains()
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{
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Script* newscript;
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}*/
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@@ -1,23 +0,0 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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void AddSC_ironforge() { }
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@@ -1,207 +0,0 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Westfall
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SD%Complete: 90
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SDComment: Quest support: 1651
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SDCategory: Westfall
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EndScriptData */
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/* ContentData
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npc_daphne_stilwell
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*######
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## npc_daphne_stilwell
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######*/
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enum DaphneStilwell
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{
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// Yells
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SAY_DS_START = 0,
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SAY_DS_DOWN_1 = 1,
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SAY_DS_DOWN_2 = 2,
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SAY_DS_DOWN_3 = 3,
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SAY_DS_PROLOGUE = 4,
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// Spells
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SPELL_SHOOT = 6660,
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// Quests
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QUEST_TOME_VALOR = 1651,
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// Creatures
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NPC_DEFIAS_RAIDER = 6180,
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// Equips
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EQUIP_ID_RIFLE = 2511
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};
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class npc_daphne_stilwell : public CreatureScript
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{
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public:
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npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOME_VALOR)
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{
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creature->AI()->Talk(SAY_DS_START);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
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pEscortAI->Start(true, true, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_daphne_stilwellAI(creature);
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}
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struct npc_daphne_stilwellAI : public npc_escortAI
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{
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npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 uiWPHolder;
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uint32 uiShootTimer;
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void Reset() override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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switch (uiWPHolder)
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{
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case 7:
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Talk(SAY_DS_DOWN_1);
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break;
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case 8:
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Talk(SAY_DS_DOWN_2);
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break;
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case 9:
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Talk(SAY_DS_DOWN_3);
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break;
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}
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}
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else
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uiWPHolder = 0;
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uiShootTimer = 0;
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}
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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uiWPHolder = waypointId;
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switch (waypointId)
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{
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case 4:
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SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
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me->SetSheath(SHEATH_STATE_RANGED);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 7:
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 8:
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me->SetSheath(SHEATH_STATE_RANGED);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f, 54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 9:
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me->SetSheath(SHEATH_STATE_RANGED);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f, 54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018f, 1570.738f, 54.828f, 4.220f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 10:
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SetRun(false);
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break;
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case 11:
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Talk(SAY_DS_PROLOGUE);
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break;
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case 13:
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SetEquipmentSlots(true);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 17:
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player->GroupEventHappens(QUEST_TOME_VALOR, me);
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break;
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}
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}
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void AttackStart(Unit* who) override
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{
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if (!who)
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return;
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if (me->Attack(who, false))
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{
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me->AddThreat(who, 0.0f);
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me->SetInCombatWith(who);
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who->SetInCombatWith(me);
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me->GetMotionMaster()->MoveChase(who, 30.0f);
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(me);
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}
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void Update(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (uiShootTimer <= diff)
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{
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uiShootTimer = 1500;
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if (!me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
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DoCastVictim(SPELL_SHOOT);
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} else uiShootTimer -= diff;
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}
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};
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};
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void AddSC_westfall()
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{
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new npc_daphne_stilwell();
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}
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