Fix The Dwarven Spy text. Thanks zthoreen.

Fixes issue #616.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-02-07 12:16:35 +01:00
parent 8676e5056f
commit 4e500f7227
3 changed files with 11 additions and 8 deletions

View File

@@ -39,10 +39,12 @@ EndContentData */
#define GOSSIP_HELLO "I need a moment of your time, sir."
#define GOSSIP_SELECT "Why... yes, of course. I've something to show you right inside this building, Mr. Anvilward."
#define SAY_PR_1 -1000281
#define SAY_PR_2 -1000282
#define QUEST_THE_DWARVEN_SPY 8483
enum eProspectorAnvilward
{
SAY_ANVIL1 = -1000209,
SAY_ANVIL2 = -1000210,
QUEST_THE_DWARVEN_SPY = 8483,
};
struct npc_prospector_anvilwardAI : public npc_escortAI
{
@@ -59,8 +61,8 @@ struct npc_prospector_anvilwardAI : public npc_escortAI
switch (i)
{
case 0: DoScriptText(SAY_PR_1, m_creature, pPlayer); break;
case 5: DoScriptText(SAY_PR_2, m_creature, pPlayer); break;
case 0: DoScriptText(SAY_ANVIL1, m_creature, pPlayer); break;
case 5: DoScriptText(SAY_ANVIL2, m_creature, pPlayer); break;
case 6: m_creature->setFaction(24); break;
}
}