Merge pull request #13008 from mik1893/onyxia

Scripts/Onyxia Lair: small rework
This commit is contained in:
Duarte Duarte
2014-09-05 21:55:29 +01:00
4 changed files with 90 additions and 50 deletions

View File

@@ -0,0 +1,2 @@
UPDATE creature_template SET InhabitType = 5 WHERE entry = 10184;
UPDATE creature_template SET InhabitType = 5 WHERE entry = 36538;

View File

@@ -111,6 +111,7 @@ static OnyxMove MoveData[8]=
Position const MiddleRoomLocation = {-23.6155f, -215.357f, -55.7344f, 0.0f};
Position const Phase2Location = {-80.924f, -214.299f, -82.942f, 0.0f};
Position const Phase2Floating = { -80.924f, -214.299f, -57.942f, 0.0f };
Position const SpawnLocations[3]=
{
@@ -128,7 +129,7 @@ public:
struct boss_onyxiaAI : public BossAI
{
boss_onyxiaAI(Creature* creature) : BossAI(creature, DATA_ONYXIA), Summons(me)
boss_onyxiaAI(Creature* creature) : BossAI(creature, DATA_ONYXIA)
{
Reset();
}
@@ -138,16 +139,16 @@ public:
if (!IsCombatMovementAllowed())
SetCombatMovement(true);
_Reset();
Phase = PHASE_START;
MovePoint = urand(0, 5);
PointData = GetMoveData();
Summons.DespawnAll();
SummonWhelpCount = 0;
IsMoving = false;
instance->SetBossState(DATA_ONYXIA, NOT_STARTED);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void EnterCombat(Unit* /*who*/) override
@@ -155,20 +156,15 @@ public:
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_FLAME_BREATH, urand (10000, 20000));
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand (15000, 20000));
events.ScheduleEvent(EVENT_CLEAVE, urand (2000, 5000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand (10000, 20000));
events.Reset();
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000));
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand(10000, 20000));
instance->SetBossState(DATA_ONYXIA, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetBossState(DATA_ONYXIA, DONE);
Summons.DespawnAll();
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void JustSummoned(Creature* summoned) override
@@ -186,13 +182,9 @@ public:
summoned->setActive(true);
break;
}
Summons.Summon(summoned);
summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summon) override
{
Summons.Despawn(summon);
}
void KilledUnit(Unit* /*victim*/) override
{
@@ -231,22 +223,43 @@ public:
}
break;
case 9:
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 1000);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TRIGGER_GUID)))
me->Kill(trigger);
me->SetReactState(REACT_AGGRESSIVE);
// tank selection based on phase one. If tank is not there i take nearest one
if (Unit* tank = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_TANK_GUID)))
me->GetMotionMaster()->MoveChase(tank);
else if (Unit* newtarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
me->GetMotionMaster()->MoveChase(newtarget);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 5000);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000));
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand(15000, 30000));
break;
case 10:
me->SetCanFly(true);
me->GetMotionMaster()->MovePoint(11, Phase2Location.GetPositionX(), Phase2Location.GetPositionY(), Phase2Location.GetPositionZ()+25);
me->SetDisableGravity(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->SetFacingTo(me->GetOrientation() + float(M_PI));
if (Creature * trigger = me->SummonCreature(NPC_TRIGGER, MiddleRoomLocation, TEMPSUMMON_CORPSE_DESPAWN))
instance->SetData64(DATA_TRIGGER_GUID, trigger->GetGUID());
me->GetMotionMaster()->MoveTakeoff(11, Phase2Floating);
me->SetSpeed(MOVE_FLIGHT, 1.0f);
Talk(SAY_PHASE_2_TRANS);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
events.ScheduleEvent(EVENT_WHELP_SPAWN, 5000);
events.ScheduleEvent(EVENT_LAIR_GUARD, 15000);
events.ScheduleEvent(EVENT_DEEP_BREATH, 75000);
events.ScheduleEvent(EVENT_MOVEMENT, 10000);
events.ScheduleEvent(EVENT_FIREBALL, 18000);
break;
case 11:
if (PointData)
me->GetMotionMaster()->MovePoint(PointData->LocId, PointData->fX, PointData->fY, PointData->fZ);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveIdle();
break;
default:
@@ -272,13 +285,13 @@ public:
(Spell->Id >= 22267 && Spell->Id <= 22268)) &&
(target->GetTypeId() == TYPEID_PLAYER))
{
instance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL);
instance->SetData(DATA_SHE_DEEP_BREATH_MORE, FAIL);
}
}
OnyxMove* GetMoveData()
{
uint8 MaxCount = sizeof(MoveData)/sizeof(OnyxMove);
uint8 MaxCount = sizeof(MoveData) / sizeof(OnyxMove);
for (uint8 i = 0; i < MaxCount; ++i)
{
@@ -291,9 +304,9 @@ public:
void SetNextRandomPoint()
{
uint8 MaxCount = sizeof(MoveData)/sizeof(OnyxMove);
uint8 MaxCount = sizeof(MoveData) / sizeof(OnyxMove);
uint8 iTemp = urand(0, MaxCount-1);
uint8 iTemp = urand(0, MaxCount - 1);
if (iTemp >= MovePoint)
++iTemp;
@@ -312,15 +325,13 @@ public:
//Specific to PHASE_START || PHASE_END
if (Phase == PHASE_START)
{
if (HealthBelowPct(60))
if (HealthBelowPct(65))
{
SetCombatMovement(false);
Phase = PHASE_BREATH;
events.ScheduleEvent(EVENT_DEEP_BREATH, 85000);
events.ScheduleEvent(EVENT_MOVEMENT, 14000);
events.ScheduleEvent(EVENT_FIREBALL, 15000);
events.ScheduleEvent(EVENT_LAIR_GUARD, 60000);
events.ScheduleEvent(EVENT_WHELP_SPAWN, 60000);
instance->SetData64(DATA_TANK_GUID, me->GetVictim()->GetGUID());
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->GetMotionMaster()->MovePoint(10, Phase2Location);
return;
}
@@ -347,19 +358,19 @@ public:
}
case EVENT_FLAME_BREATH: // Phase PHASE_START and PHASE_END
DoCastVictim(SPELL_FLAME_BREATH);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand (10000, 20000));
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000));
break;
case EVENT_TAIL_SWEEP: // Phase PHASE_START and PHASE_END
DoCastAOE(SPELL_TAIL_SWEEP);
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand (15000, 20000));
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
break;
case EVENT_CLEAVE: // Phase PHASE_START and PHASE_END
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand (2000, 5000));
events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
break;
case EVENT_WING_BUFFET: // Phase PHASE_START and PHASE_END
DoCastVictim(SPELL_WING_BUFFET);
events.ScheduleEvent(EVENT_WING_BUFFET, urand (15000, 30000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand(15000, 30000));
break;
default:
break;
@@ -374,15 +385,18 @@ public:
Phase = PHASE_END;
instance->SetData(DATA_ONYXIA_PHASE, PHASE_END);
Talk(SAY_PHASE_3_TRANS);
SetCombatMovement(true);
me->SetCanFly(false);
IsMoving = false;
me->GetMotionMaster()->MovePoint(9, me->GetHomePosition());
Position const pos = me->GetHomePosition();
me->GetMotionMaster()->MovePoint(9, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 12.0f);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 30000);
return;
}
if (!me->isMoving())
if (Creature* trigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TRIGGER_GUID)))
me->SetFacingToObject(trigger);
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
@@ -398,8 +412,10 @@ public:
Talk(EMOTE_BREATH);
if (PointData) /// @todo: In what cases is this null? What should we do?
DoCast(me, PointData->SpellId);
events.ScheduleEvent(EVENT_DEEP_BREATH, 70000);
events.ScheduleEvent(EVENT_DEEP_BREATH, 75000);
}
else
events.ScheduleEvent(EVENT_DEEP_BREATH, 1000);
break;
case EVENT_MOVEMENT: // Phase PHASE_BREATH
if (!IsMoving && !(me->HasUnitState(UNIT_STATE_CASTING)))
@@ -414,18 +430,21 @@ public:
IsMoving = true;
events.ScheduleEvent(EVENT_MOVEMENT, 25000);
}
else
events.ScheduleEvent(EVENT_MOVEMENT, 500);
break;
case EVENT_FIREBALL: // Phase PHASE_BREATH
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
if (!IsMoving)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_FIREBALL);
events.ScheduleEvent(EVENT_FIREBALL, 8000);
}
else
events.ScheduleEvent(EVENT_FIREBALL, 1000);
break;
case EVENT_LAIR_GUARD: // Phase PHASE_BREATH
me->SummonCreature(NPC_LAIRGUARD, SpawnLocations[2], TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_LAIRGUARD, SpawnLocations[2], TEMPSUMMON_CORPSE_DESPAWN);
events.ScheduleEvent(EVENT_LAIR_GUARD, 30000);
break;
case EVENT_WHELP_SPAWN: // Phase PHASE_BREATH
@@ -437,7 +456,7 @@ public:
events.ScheduleEvent(EVENT_WHELP_SPAWN, 90000);
}
else
events.ScheduleEvent(EVENT_WHELP_SPAWN, 500);
events.ScheduleEvent(EVENT_WHELP_SPAWN, 500);
break;
default:
break;
@@ -447,7 +466,6 @@ public:
}
private:
SummonList Summons;
OnyxMove* PointData;
uint8 Phase;
uint8 MovePoint;

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@@ -53,6 +53,8 @@ public:
SetBossNumber(EncounterCount);
onyxiaGUID = 0;
triggerGUID = 0;
tankGUID = 0;
onyxiaLiftoffTimer = 0;
manyWhelpsCounter = 0;
eruptTimer = 0;
@@ -181,6 +183,12 @@ public:
FloorEruptionGUIDQueue.push(data);
eruptTimer = 2500;
break;
case DATA_TRIGGER_GUID:
triggerGUID = data;
break;
case DATA_TANK_GUID:
tankGUID = data;
break;
}
}
@@ -190,6 +198,13 @@ public:
{
case NPC_ONYXIA:
return onyxiaGUID;
break;
case DATA_TRIGGER_GUID:
return triggerGUID;
break;
case DATA_TANK_GUID:
return tankGUID;
break;
}
return 0;
@@ -298,6 +313,8 @@ public:
std::map<uint64, uint32> FloorEruptionGUID[2];
std::queue<uint64> FloorEruptionGUIDQueue;
uint64 onyxiaGUID;
uint64 triggerGUID;
uint64 tankGUID;
uint32 onyxiaLiftoffTimer;
uint32 manyWhelpsCounter;
uint32 eruptTimer;

View File

@@ -35,7 +35,9 @@ enum Data32
enum Data64
{
DATA_ONYXIA_GUID = 0,
DATA_FLOOR_ERUPTION_GUID = 1
DATA_FLOOR_ERUPTION_GUID = 1,
DATA_TRIGGER_GUID = 2,
DATA_TANK_GUID = 3
};
enum OnyxiaPhases
@@ -49,7 +51,8 @@ enum CreatureIds
{
NPC_WHELP = 11262,
NPC_LAIRGUARD = 36561,
NPC_ONYXIA = 10184
NPC_ONYXIA = 10184,
NPC_TRIGGER = 14495
};
enum GameObjectIds