mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Scripting: A few fixes for Blackrock Spire. Emberseer now setting properly after wipe and Gyth/Rend event is getting closer to complete.
This commit is contained in:
42
sql/updates/world/2013_06_30_00_world_waypoints.sql
Normal file
42
sql/updates/world/2013_06_30_00_world_waypoints.sql
Normal file
@@ -0,0 +1,42 @@
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-- Pathing for Lord Victor Nefarius Entry: 10162
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SET @PATH := 1379670;
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DELETE FROM `waypoint_data` WHERE `id` IN (@PATH,@PATH+1,@PATH+2);
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INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES
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(@PATH,1,168.7847,-444.8676,121.9753,0,0,0,0,100,0),
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(@PATH,2,159.7806,-444.8137,121.9753,0,0,0,0,100,0),
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(@PATH+1,1,163.1683,-444.165,121.9753,0,0,0,0,100,0),
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(@PATH+1,2,163.2364,-443.4956,121.9753,0,0,0,0,100,0),
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(@PATH+1,3,163.3028,-442.0108,122.2531,1.570796,0,0,0,100,0),
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(@PATH+2,1,165.5801,-457.3273,121.9753,0,0,1,0,100,0),
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(@PATH+2,2,165.5504,-465.8904,116.8073,0,0,1,0,100,0),
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(@PATH+2,3,165.3594,-470.635,116.8296,0,0,1,0,100,0),
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(@PATH+2,4,168.4351,-473.7489,116.8424,0,0,1,0,100,0),
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(@PATH+2,5,179.0059,-473.894,116.8424,0,0,1,0,100,0);
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-- Pathing for Warchief Rend Blackhand Entry: 10429
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SET @PATH := 1379680;
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DELETE FROM `waypoint_data` WHERE `id` IN (@PATH);
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INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES
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(@PATH,1,165.4778,-452.2761,121.9753,0,0,0,0,100,0),
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(@PATH,2,165.5801,-457.3273,121.9753,0,0,0,0,100,0),
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(@PATH,3,165.5504,-465.8904,116.8073,0,0,0,0,100,0),
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(@PATH,4,165.3594,-470.635,116.8296,0,0,0,0,100,0),
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(@PATH,5,168.4351,-473.7489,116.8424,0,0,0,0,100,0),
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(@PATH,6,179.0059,-473.894,116.8424,0,52000,0,0,100,0),
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(@PATH,7,216.6058,-430.4544,110.9169,0,0,0,0,100,0),
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(@PATH,8,216.5664,-412.0932,110.9822,0,0,0,0,100,0),
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(@PATH,9,217.1734,-401.2561,111.0617,0,0,0,0,100,0),
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(@PATH,10,216.5286,-397.7477,111.0883,0,0,0,0,100,0),
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(@PATH,11,214.8428,-395.8612,111.1051,0,0,0,0,100,0),
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(@PATH,12,213.5363,-395.6153,111.1093,0,0,0,0,100,0);
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-- Pathing for Gyth Entry: 10339
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SET @PATH := 1379681;
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DELETE FROM `waypoint_data` WHERE `id`=@PATH;
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INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES
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(@PATH,1,211.4939,-399.5368,111.0848,0,0,1,0,100,0),
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(@PATH,2,209.2005,-409.7201,110.9367,0,0,1,0,100,0),
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(@PATH,3,201.0632,-420.6352,110.9231,0,0,1,0,100,0),
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(@PATH,4,178.1997,-420.3415,110.4723,0,0,1,0,100,0),
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(@PATH,5,154.2494,-420.948,110.4723,0,0,1,0,100,0),
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(@PATH,6,127.872,-420.4601,110.4723,0,0,1,0,100,0);
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@@ -29,6 +29,13 @@ enum Spells
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SPELL_SUMMON_REND = 16328 // Summons Rend near death
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};
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enum Misc
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{
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NEFARIUS_PATH_2 = 1379671,
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NEFARIUS_PATH_3 = 1379672,
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GYTH_PATH_1 = 1379681,
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};
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enum Events
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{
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EVENT_CORROSIVE_ACID = 1,
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@@ -67,7 +74,7 @@ public:
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events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(8000, 16000));
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events.ScheduleEvent(EVENT_FREEZE, urand(8000, 16000));
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events.ScheduleEvent(EVENT_FLAME_BREATH, urand(8000, 16000));
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events.ScheduleEvent(EVENT_FLAME_BREATH, urand(12000, 18000));
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events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
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}
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void JustDied(Unit* /*killer*/)
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@@ -75,33 +82,55 @@ public:
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_JustDied();
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}
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void IsSummonedBy(Unit* /*summoner*/)
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void SetData(uint32 /*type*/, uint32 data)
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{
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events.ScheduleEvent(EVENT_SUMMONED, 8000);
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switch (data)
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{
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case 1:
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events.ScheduleEvent(EVENT_SUMMONED, 1000);
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break;
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default:
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break;
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (!SummonedRend && HealthBelowPct(5))
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{
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DoCast(me, SPELL_SUMMON_REND);
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DoCast(me, SPELL_SUMMON_REND); // Rend will despawn on Gyth death. Core issue with summoned npc's all despawning after summoner dies.
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me->RemoveAura(SPELL_REND_MOUNTS);
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SummonedRend = true;
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}
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if (!UpdateVictim())
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{
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SUMMONED:
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me->AddAura(SPELL_REND_MOUNTS, me);
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me->GetMotionMaster()->MovePath(GYTH_PATH_1, false);
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if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 25.0f))
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portcullis->UseDoorOrButton();
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
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victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
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break;
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}
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}
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return;
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}
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SUMMONED:
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DoCast(me, SPELL_REND_MOUNTS);
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// Load Path
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break;
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case EVENT_CORROSIVE_ACID:
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DoCast(me, SPELL_CORROSIVE_ACID);
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events.ScheduleEvent(EVENT_CORROSIVE_ACID, urand(10000, 16000));
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@@ -85,12 +85,10 @@ public:
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events.Reset();
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// Apply auras on spawn and reset
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// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
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instance->SetBossState(DATA_PYROGAURD_EMBERSEER, NOT_STARTED);
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me->RemoveAura(SPELL_EMBERSEER_FULL_STRENGTH);
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me->RemoveAura(SPELL_EMBERSEER_GROWING);
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me->RemoveAura(SPELL_EMBERSEER_GROWING_TRIGGER);
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events.ScheduleEvent(EVENT_RESPAWN, 1000);
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events.ScheduleEvent(EVENT_RESPAWN, 5000);
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// Hack for missing trigger spell
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events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
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@@ -209,52 +207,56 @@ public:
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void UpdateAI(uint32 diff)
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{
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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if (!UpdateVictim())
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{
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switch (eventId)
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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case EVENT_RESPAWN:
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switch (eventId)
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{
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// Respawn all Blackhand Incarcerators
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
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if (Creature* creatureList = *itr)
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{
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if (!creatureList->IsAlive())
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{
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creatureList->Respawn();
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}
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creatureList->AI()->SetData(1, 2);
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}
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break;
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}
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case EVENT_PRE_FIGHT_1:
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{
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// Set data on all Blackhand Incarcerators
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
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case EVENT_RESPAWN:
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{
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if (Creature* creatureList = *itr)
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creatureList->AI()->SetData(1, 1);
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// Respawn all Blackhand Incarcerators
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
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if (Creature* creatureList = *itr)
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{
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if (!creatureList->IsAlive())
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{
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creatureList->Respawn();
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}
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creatureList->AI()->SetData(1, 2);
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}
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me->AddAura(SPELL_ENCAGED_EMBERSEER, me);
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instance->SetBossState(DATA_PYROGAURD_EMBERSEER, NOT_STARTED);
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break;
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}
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events.ScheduleEvent(EVENT_PRE_FIGHT_2, 32000);
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break;
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}
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case EVENT_PRE_FIGHT_2:
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me->CastSpell(me, SPELL_FREEZE_ANIM);
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me->CastSpell(me, SPELL_EMBERSEER_GROWING);
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Talk(EMOTE_ONE_STACK);
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break;
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case EVENT_FIRE_SHIELD:
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// #### Spell isn't doing any damage ??? ####
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DoCast(me, SPELL_FIRE_SHIELD);
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events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
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break;
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case EVENT_PLAYER_CHECK:
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case EVENT_PRE_FIGHT_1:
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{
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// Set data on all Blackhand Incarcerators
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 35.0f);
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
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{
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if (Creature* creatureList = *itr)
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creatureList->AI()->SetData(1, 1);
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}
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events.ScheduleEvent(EVENT_PRE_FIGHT_2, 32000);
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break;
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}
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case EVENT_PRE_FIGHT_2:
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me->CastSpell(me, SPELL_FREEZE_ANIM);
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me->CastSpell(me, SPELL_EMBERSEER_GROWING);
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Talk(EMOTE_ONE_STACK);
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break;
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case EVENT_FIRE_SHIELD:
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// #### Spell isn't doing any damage ??? ####
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DoCast(me, SPELL_FIRE_SHIELD);
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events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
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break;
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case EVENT_PLAYER_CHECK:
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{
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// Check to see if all players in instance have aura SPELL_EMBERSEER_START before starting event
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bool _hasAura = true;
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@@ -269,32 +271,40 @@ public:
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events.ScheduleEvent(EVENT_PRE_FIGHT_1, 1000);
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instance->SetBossState(DATA_PYROGAURD_EMBERSEER, IN_PROGRESS);
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}
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break;
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break;
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}
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case EVENT_ENTER_COMBAT:
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AttackStart(me->SelectNearestPlayer(30.0f));
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case EVENT_ENTER_COMBAT:
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AttackStart(me->SelectNearestPlayer(30.0f));
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break;
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default:
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break;
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}
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}
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return;
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}
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FIRE_SHIELD:
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DoCast(me, SPELL_FIRE_SHIELD);
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events.ScheduleEvent(EVENT_FIRE_SHIELD, 3000);
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break;
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case EVENT_FIRENOVA:
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if (UpdateVictim())
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{
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DoCast(me, SPELL_FIRENOVA);
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DoCast(me, SPELL_FIRENOVA);
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events.ScheduleEvent(EVENT_FIRENOVA, 6000);
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}
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break;
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case EVENT_FLAMEBUFFET:
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if (UpdateVictim())
|
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{
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DoCast(me, SPELL_FLAMEBUFFET);
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DoCast(me, SPELL_FLAMEBUFFET);
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events.ScheduleEvent(EVENT_FLAMEBUFFET, 14000);
|
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}
|
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break;
|
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case EVENT_PYROBLAST:
|
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if (UpdateVictim())
|
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{
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
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DoCast(target, SPELL_PYROBLAST);
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_PYROBLAST);
|
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events.ScheduleEvent(EVENT_PYROBLAST, 15000);
|
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}
|
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break;
|
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default:
|
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break;
|
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@@ -355,7 +365,7 @@ public:
|
||||
|
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if (data == 1 && value == 2)
|
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{
|
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_events.ScheduleEvent(EVENT_ENCAGED_EMBERSEER, 5000);
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_events.ScheduleEvent(EVENT_ENCAGED_EMBERSEER, 1000);
|
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}
|
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}
|
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|
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@@ -364,18 +374,28 @@ public:
|
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// Used to close doors
|
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if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
|
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Emberseer->AI()->SetData(1, 2);
|
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me->CallForHelp(60.0f);
|
||||
|
||||
// Had to do this because CallForHelp will ignore any npcs without LOS
|
||||
std::list<Creature*> creatureList;
|
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLACKHAND_INCARCERATOR, 60.0f);
|
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
if (Creature* creatureList = *itr)
|
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creatureList->SetInCombatWithZone(); // AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
|
||||
_events.ScheduleEvent(EVENT_STRIKE, urand(8000, 16000));
|
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_events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
|
||||
me->CallForHelp(60.0f); // double call because not all are aggroing on first call.
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
@@ -391,6 +411,8 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
|
||||
@@ -27,7 +27,7 @@ enum Spells
|
||||
SPELL_CLEAVE = 15284,
|
||||
SPELL_MORTAL_STRIKE = 16856,
|
||||
SPELL_FRENZY = 8269,
|
||||
SPELL_KNOCKDOWN = 13360 // On spawn during Gyth fight
|
||||
SPELL_KNOCKDOWN = 13360 // On spawn during Gyth fight
|
||||
};
|
||||
|
||||
enum Says
|
||||
@@ -37,16 +37,16 @@ enum Says
|
||||
SAY_BLACKHAND_2 = 1,
|
||||
EMOTE_BLACKHAND_DISMOUNT = 2,
|
||||
// Victor Nefarius
|
||||
SAY_NEFARIUS_1 = 0,
|
||||
SAY_NEFARIUS_2 = 1,
|
||||
SAY_NEFARIUS_3 = 2,
|
||||
SAY_NEFARIUS_4 = 3,
|
||||
SAY_NEFARIUS_5 = 4,
|
||||
SAY_NEFARIUS_6 = 5,
|
||||
SAY_NEFARIUS_7 = 6,
|
||||
SAY_NEFARIUS_8 = 7,
|
||||
SAY_NEFARIUS_9 = 8,
|
||||
SAY_NEFARIUS_10 = 9,
|
||||
SAY_NEFARIUS_0 = 0,
|
||||
SAY_NEFARIUS_1 = 1,
|
||||
SAY_NEFARIUS_2 = 2,
|
||||
SAY_NEFARIUS_3 = 3,
|
||||
SAY_NEFARIUS_4 = 4,
|
||||
SAY_NEFARIUS_5 = 5,
|
||||
SAY_NEFARIUS_6 = 6,
|
||||
SAY_NEFARIUS_7 = 7,
|
||||
SAY_NEFARIUS_8 = 8,
|
||||
SAY_NEFARIUS_9 = 9,
|
||||
};
|
||||
|
||||
enum Adds
|
||||
@@ -55,6 +55,16 @@ enum Adds
|
||||
NPC_CHROMATIC_DRAGONSPAWN = 10447,
|
||||
NPC_BLACKHAND_DRAGON_HANDLER = 10742
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NEFARIUS_PATH_1 = 1379670,
|
||||
NEFARIUS_PATH_2 = 1379671,
|
||||
NEFARIUS_PATH_3 = 1379672,
|
||||
REND_PATH_1 = 1379680,
|
||||
REND_PATH_2 = 1379681,
|
||||
};
|
||||
|
||||
/*
|
||||
struct Wave
|
||||
{
|
||||
@@ -106,19 +116,45 @@ static Wave Wave6[]= // 27 sec
|
||||
{ 10442, 212.2642f, -430.7648f, 110.9807f, 5.934119f }
|
||||
};
|
||||
*/
|
||||
|
||||
Position const GythLoc = { 211.762f, -397.5885f, 111.1817f, 4.747295f };
|
||||
Position const Teleport1Loc = { 194.2993f, -474.0814f, 121.4505f, -0.01225555f };
|
||||
Position const Teleport2Loc = { 216.485f, -434.93f, 110.888f, -0.01225555f };
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_WHIRLWIND = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_MORTAL_STRIKE = 3,
|
||||
|
||||
EVENT_GYTH_1 = 5,
|
||||
EVENT_GYTH_2 = 6,
|
||||
EVENT_GYTH_3 = 7,
|
||||
EVENT_GYTH_4 = 8,
|
||||
EVENT_GYTH_5 = 9,
|
||||
EVENT_GYTH_6 = 10,
|
||||
EVENT_PORTCULLIS = 11,
|
||||
EVENT_START_1 = 1,
|
||||
EVENT_START_2 = 2,
|
||||
EVENT_START_3 = 3,
|
||||
EVENT_START_4 = 4,
|
||||
EVENT_TURN_TO_REND = 5,
|
||||
EVENT_TURN_TO_PLAYER = 6,
|
||||
EVENT_TURN_TO_FACING_1 = 7,
|
||||
EVENT_TURN_TO_FACING_2 = 8,
|
||||
EVENT_TURN_TO_FACING_3 = 9,
|
||||
EVENT_WAVE_1 = 10,
|
||||
EVENT_WAVE_2 = 11,
|
||||
EVENT_WAVE_3 = 12,
|
||||
EVENT_WAVE_4 = 13,
|
||||
EVENT_WAVE_5 = 14,
|
||||
EVENT_WAVE_6 = 15,
|
||||
EVENT_WAVES_TEXT_1 = 16,
|
||||
EVENT_WAVES_TEXT_2 = 17,
|
||||
EVENT_WAVES_TEXT_3 = 18,
|
||||
EVENT_WAVES_TEXT_4 = 19,
|
||||
EVENT_WAVES_TEXT_5 = 20,
|
||||
EVENT_WAVES_COMPLETE_TEXT_1 = 21,
|
||||
EVENT_WAVES_COMPLETE_TEXT_2 = 22,
|
||||
EVENT_WAVES_COMPLETE_TEXT_3 = 23,
|
||||
EVENT_WAVES_EMOTE_1 = 24,
|
||||
EVENT_WAVES_EMOTE_2 = 25,
|
||||
EVENT_PATH_REND = 26,
|
||||
EVENT_PATH_NEFARIUS = 27,
|
||||
EVENT_TELEPORT_1 = 28,
|
||||
EVENT_TELEPORT_2 = 29,
|
||||
EVENT_WHIRLWIND = 30,
|
||||
EVENT_CLEAVE = 31,
|
||||
EVENT_MORTAL_STRIKE = 32,
|
||||
};
|
||||
|
||||
class boss_rend_blackhand : public CreatureScript
|
||||
@@ -133,9 +169,8 @@ public:
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
_gythEvent = false;
|
||||
_victorGUID = 0;
|
||||
_portcullisGUID = 0;
|
||||
gythEvent = false;
|
||||
victorGUID = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
@@ -156,33 +191,43 @@ public:
|
||||
{
|
||||
if (instance && type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
|
||||
{
|
||||
if (!_gythEvent)
|
||||
if (!gythEvent)
|
||||
{
|
||||
_gythEvent = true;
|
||||
gythEvent = true;
|
||||
|
||||
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 5.0f, true))
|
||||
_victorGUID = victor->GetGUID();
|
||||
victorGUID = victor->GetGUID();
|
||||
|
||||
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
|
||||
_portcullisGUID = portcullis->GetGUID();
|
||||
portcullisGUID = portcullis->GetGUID();
|
||||
|
||||
if (Creature* victor = me->GetCreature(*me, _victorGUID))
|
||||
{
|
||||
if (Unit* player = victor->SelectNearestPlayer(40.0f))
|
||||
{
|
||||
victor->SetInFront(player);
|
||||
victor->SendMovementFlagUpdate();
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_START_1, 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
events.ScheduleEvent(EVENT_GYTH_1, 1000);
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case 5:
|
||||
events.ScheduleEvent(EVENT_TELEPORT_1, 2000);
|
||||
break;
|
||||
case 11:
|
||||
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 10.0f, true))
|
||||
gyth->AI()->SetData(1, 1);
|
||||
me->DespawnOrUnsummon(1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_gythEvent)
|
||||
if (gythEvent)
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
@@ -190,31 +235,172 @@ public:
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_GYTH_1:
|
||||
if (Creature* victor = me->GetCreature(*me, _victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_1);
|
||||
events.ScheduleEvent(EVENT_GYTH_2, 4000);
|
||||
case EVENT_START_1:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_0);
|
||||
events.ScheduleEvent(EVENT_START_2, 4000);
|
||||
break;
|
||||
case EVENT_GYTH_2:
|
||||
if (Creature* victor = me->GetCreature(*me, _victorGUID))
|
||||
case EVENT_START_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
events.ScheduleEvent(EVENT_GYTH_3, 4000);
|
||||
events.ScheduleEvent(EVENT_START_3, 4000);
|
||||
break;
|
||||
case EVENT_GYTH_3:
|
||||
if (Creature* victor = me->GetCreature(*me, _victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_2);
|
||||
events.ScheduleEvent(EVENT_PORTCULLIS, 2000);
|
||||
events.ScheduleEvent(EVENT_GYTH_4, 4000);
|
||||
case EVENT_START_3:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_1);
|
||||
events.ScheduleEvent(EVENT_WAVE_1, 2000);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_REND, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_1, 20000);
|
||||
break;
|
||||
case EVENT_GYTH_4:
|
||||
if (Creature* victor = me->GetCreature(*me, _victorGUID))
|
||||
case EVENT_TURN_TO_REND:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
{
|
||||
victor->SetInFront(me);
|
||||
victor->SendMovementFlagUpdate();
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
}
|
||||
break;
|
||||
case EVENT_PORTCULLIS:
|
||||
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
|
||||
case EVENT_TURN_TO_PLAYER:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
if (Unit* player = victor->SelectNearestPlayer(60.0f))
|
||||
{
|
||||
victor->SetInFront(player);
|
||||
victor->SendMovementFlagUpdate();
|
||||
}
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_1:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
{
|
||||
victor->SetOrientation(1.518436f);
|
||||
victor->SendMovementFlagUpdate();
|
||||
}
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_2:
|
||||
me->SetOrientation(1.658063f);
|
||||
me->SendMovementFlagUpdate();
|
||||
break;
|
||||
case EVENT_TURN_TO_FACING_3:
|
||||
me->SetOrientation(1.500983f);
|
||||
me->SendMovementFlagUpdate();
|
||||
break;
|
||||
case EVENT_WAVES_EMOTE_1:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
|
||||
break;
|
||||
case EVENT_WAVES_EMOTE_2:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_2);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_EMOTE_1, 5000);
|
||||
events.ScheduleEvent(EVENT_WAVE_2, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_2, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_3);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_3, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_3, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_3:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_4);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_4, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_4, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_4:
|
||||
Talk(SAY_BLACKHAND_1);
|
||||
events.ScheduleEvent(EVENT_WAVES_EMOTE_2, 4000);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_3, 8000);
|
||||
events.ScheduleEvent(EVENT_WAVE_5, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_5, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_5:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_5);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVE_6, 2000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_1, 20000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_6);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_2, 13000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_2:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_7);
|
||||
Talk(SAY_BLACKHAND_2);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1000);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_3, 4000);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_3:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_8);
|
||||
events.ScheduleEvent(EVENT_PATH_NEFARIUS, 1000);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1000);
|
||||
break;
|
||||
case EVENT_PATH_NEFARIUS:
|
||||
if (Creature* victor = me->GetCreature(*me, victorGUID))
|
||||
victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
|
||||
break;
|
||||
case EVENT_PATH_REND:
|
||||
// path to gyth and spawn gyth.
|
||||
// after despawn gyth fight will start
|
||||
me->GetMotionMaster()->MovePath(REND_PATH_1, false);
|
||||
break;
|
||||
case EVENT_TELEPORT_1:
|
||||
me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
|
||||
events.ScheduleEvent(EVENT_TELEPORT_2, 50000);
|
||||
break;
|
||||
case EVENT_TELEPORT_2:
|
||||
me->NearTeleportTo(216.485f, -434.93f, 110.888f, -0.01225555f);
|
||||
me->SummonCreature(NPC_GYTH, 211.762f, -397.5885f, 111.1817f, 4.747295f);
|
||||
break;
|
||||
case EVENT_WAVE_1:
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_2:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_3:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_4:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_5:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_6:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = me->GetMap()->GetGameObject(portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
@@ -252,11 +438,11 @@ public:
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool _gythEvent;
|
||||
uint64 _victorGUID;
|
||||
uint64 _portcullisGUID;
|
||||
|
||||
private:
|
||||
bool gythEvent;
|
||||
uint64 victorGUID;
|
||||
uint64 portcullisGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
|
||||
@@ -437,7 +437,10 @@ public:
|
||||
{
|
||||
bool _mobAlive = false;
|
||||
rune = instance->GetGameObject(go_roomrunes[i]);
|
||||
if (rune && rune->GetGoState() == GO_STATE_ACTIVE)
|
||||
if (!rune)
|
||||
continue;
|
||||
|
||||
if (rune->GetGoState() == GO_STATE_ACTIVE)
|
||||
{
|
||||
for (uint8 ii = 0; ii < 5; ++ii)
|
||||
{
|
||||
@@ -559,7 +562,7 @@ public:
|
||||
uint64 go_blackrockaltar;
|
||||
uint64 go_roomrunes[7];
|
||||
uint64 go_emberseerrunes[7];
|
||||
uint64 runecreaturelist[7] [5];
|
||||
uint64 runecreaturelist[7][5];
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
|
||||
Reference in New Issue
Block a user