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Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic. * Also fix some slight chance for fail of transitioning p II -> p III * Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
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@@ -439,12 +439,16 @@ public:
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{
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case DATA_LAST_OVERLOAD_GUID:
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_arcaneOverloadGUID = guid;
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break;
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case DATA_FIRST_SURGE_TARGET_GUID:
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_firstSelectedSurgeTargetGUID = guid;
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break;
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case DATA_SECOND_SURGE_TARGET_GUID:
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_secondSelectedSurgeTargetGUID = guid;
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break;
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case DATA_THIRD_SURGE_TARGET_GUID:
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_thirdSelectedSurgeTargetGUID = guid;
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break;
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}
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}
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@@ -886,7 +890,8 @@ public:
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}
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break;
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case EVENT_PATHING_AROUND_PLATFORM:
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DoAction(ACTION_CYCLIC_MOVEMENT);
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if (!_performingSurgeOfPower && !_performingDestroyPlatform)
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DoAction(ACTION_CYCLIC_MOVEMENT);
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break;
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case EVENT_MOVE_TO_POINT_SURGE_P_TWO:
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if (!_performingDestroyPlatform)
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