Scripts/Eye of Eternity: Surge of Power (25 man)

* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
This commit is contained in:
Trista
2013-03-01 08:40:21 +02:00
parent 3efe44eb85
commit 4f40dad714

View File

@@ -439,12 +439,16 @@ public:
{
case DATA_LAST_OVERLOAD_GUID:
_arcaneOverloadGUID = guid;
break;
case DATA_FIRST_SURGE_TARGET_GUID:
_firstSelectedSurgeTargetGUID = guid;
break;
case DATA_SECOND_SURGE_TARGET_GUID:
_secondSelectedSurgeTargetGUID = guid;
break;
case DATA_THIRD_SURGE_TARGET_GUID:
_thirdSelectedSurgeTargetGUID = guid;
break;
}
}
@@ -886,7 +890,8 @@ public:
}
break;
case EVENT_PATHING_AROUND_PLATFORM:
DoAction(ACTION_CYCLIC_MOVEMENT);
if (!_performingSurgeOfPower && !_performingDestroyPlatform)
DoAction(ACTION_CYCLIC_MOVEMENT);
break;
case EVENT_MOVE_TO_POINT_SURGE_P_TWO:
if (!_performingDestroyPlatform)