Core/Scripts: Fixed uninitialized variable and memory leaks

This commit is contained in:
Shauren
2013-08-26 17:38:02 +02:00
parent 664ed816df
commit 4f44cdf2b5
4 changed files with 26 additions and 15 deletions

View File

@@ -33,6 +33,12 @@
#include "Player.h"
#include "WorldPacket.h"
namespace
{
typedef std::set<ScriptObject*> ExampleScriptContainer;
ExampleScriptContainer ExampleScripts;
}
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -104,6 +110,9 @@ class ScriptRegistry
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
// These scripts don't get stored anywhere so throw them into this to avoid leaking memory
ExampleScripts.insert(script);
}
}
else
@@ -160,7 +169,11 @@ class ScriptRegistry
if (!V) \
return R;
struct TSpellSummary
{
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
ScriptMgr::ScriptMgr()
: _scriptCount(0), _scheduledScripts(0)
@@ -220,6 +233,13 @@ void ScriptMgr::Unload()
SCR_CLEAR(UnitScript);
#undef SCR_CLEAR
for (ExampleScriptContainer::iterator itr = ExampleScripts.begin(); itr != ExampleScripts.end(); ++itr)
delete *itr;
ExampleScripts.clear();
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
void ScriptMgr::LoadDatabase()
@@ -227,14 +247,10 @@ void ScriptMgr::LoadDatabase()
sScriptSystemMgr->LoadScriptWaypoints();
}
struct TSpellSummary
{
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
void ScriptMgr::FillSpellSummary()
{
UnitAI::FillAISpellInfo();
SpellSummary = new TSpellSummary[sSpellMgr->GetSpellInfoStoreSize()];
SpellInfo const* pTempSpell;

View File

@@ -27,7 +27,6 @@
#include "Chat.h"
#include "Spell.h"
#include "BattlegroundMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
@@ -3001,8 +3000,6 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
spellInfo->_InitializeExplicitTargetMask();
}
CreatureAI::FillAISpellInfo();
TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}

View File

@@ -364,10 +364,8 @@ public:
me->GetRandomNearPosition(pos, 60);
else
{
std::vector<InfernalPoint*>::iterator itr = positions.begin()+rand()%positions.size();
point = *itr;
positions.erase(itr);
pos.Relocate(point->x, point->y, INFERNAL_Z, 0.0f);
point = Trinity::Containers::SelectRandomContainerElement(positions);
pos.Relocate(point->x, point->y, INFERNAL_Z, frand(0.0f, float(M_PI * 2)));
}
Creature* infernal = me->SummonCreature(NETHERSPITE_INFERNAL, pos, TEMPSUMMON_TIMED_DESPAWN, 180000);

View File

@@ -493,7 +493,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
struct npc_green_dragon_combat_triggerAI : public BossAI
{
npc_green_dragon_combat_triggerAI(Creature* creature) : BossAI(creature, DATA_VALITHRIA_DREAMWALKER)
npc_green_dragon_combat_triggerAI(Creature* creature) : BossAI(creature, DATA_VALITHRIA_DREAMWALKER), _evadeCheck(false)
{
}