Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)

* Core/Movement:
- Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain)
- Added new function to check if there is a vmap floor without search distance
- Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris)
- Don't remove PATHFIND_SHORTCUT from path type in some cases

* Core/Object: Ignore UpdateAllowedPositionZ for flying units.

- This will make flying units go through mountains instead of going to the top and back to the bottom to reach you.

* Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground

* Missing groundZ change for objects on transport

* use CanFly instead of IsFlying

(cherry picked from commit 9fcbd8f15d)
This commit is contained in:
Jeremy
2019-04-07 20:15:40 +02:00
committed by Shauren
parent fe0cff0cae
commit 4fcc4a3300
9 changed files with 56 additions and 20 deletions

View File

@@ -1250,11 +1250,16 @@ void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
z = new_z + (isType(TYPEMASK_UNIT) ? static_cast<Unit const*>(this)->GetHoverOffset() : 0.0f);
}
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ) const
{
// TODO: Allow transports to be part of dynamic vmap tree
if (GetTransport())
{
if (groundZ)
*groundZ = z;
return;
}
if (Unit const* unit = ToUnit())
{
@@ -1280,12 +1285,18 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
else if (z < ground_z)
z = ground_z;
}
if (groundZ)
*groundZ = ground_z;
}
else
{
float ground_z = GetMapHeight(x, y, z) + unit->GetHoverOffset();
if (z < ground_z)
z = ground_z;
if (groundZ)
*groundZ = ground_z;
}
}
else
@@ -1293,6 +1304,9 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
float ground_z = GetMapHeight(x, y, z);
if (ground_z > INVALID_HEIGHT)
z = ground_z;
if (groundZ)
*groundZ = ground_z;
}
}
@@ -3102,10 +3116,27 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
}
}
float groundZ = VMAP_INVALID_HEIGHT_VALUE;
Trinity::NormalizeMapCoord(pos.m_positionX);
Trinity::NormalizeMapCoord(pos.m_positionY);
UpdateAllowedPositionZ(destx, desty, pos.m_positionZ);
UpdateAllowedPositionZ(destx, desty, pos.m_positionZ, &groundZ);
pos.SetOrientation(GetOrientation());
// position has no ground under it (or is too far away)
if (groundZ <= INVALID_HEIGHT)
{
if (Unit const* unit = ToUnit())
{
// unit can fly, ignore.
if (unit->CanFly())
return;
// fall back to gridHeight if any
float gridHeight = GetMap()->GetGridHeight(GetPhaseShift(), pos.m_positionX, pos.m_positionY);
if (gridHeight > INVALID_HEIGHT)
pos.m_positionZ = gridHeight + unit->GetHoverOffset();
}
}
}
void WorldObject::PlayDistanceSound(uint32 soundId, Player* target /*= nullptr*/)

View File

@@ -433,7 +433,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
void UpdateGroundPositionZ(float x, float y, float &z) const;
void UpdateAllowedPositionZ(float x, float y, float &z) const;
void UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ = nullptr) const;
void GetRandomPoint(Position const& srcPos, float distance, float& rand_x, float& rand_y, float& rand_z) const;
Position GetRandomPoint(Position const& srcPos, float distance) const;

View File

@@ -2537,12 +2537,9 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
// find raw .map surface under Z coordinates
float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
if (GridMap* gmap = GetGrid(terrainMapId, x, y))
{
float gridHeight = gmap->getHeight(x, y);
if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
mapHeight = gridHeight;
}
float gridHeight = GetGridHeight(phaseShift, x, y);
if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
mapHeight = gridHeight;
float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
if (checkVMap)
@@ -2564,16 +2561,24 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
// or if the distance of the vmap height is less the land height distance
if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
return vmapHeight;
else
return mapHeight; // better use .map surface height
return mapHeight; // better use .map surface height
}
else
return vmapHeight; // we have only vmapHeight (if have)
return vmapHeight; // we have only vmapHeight (if have)
}
return mapHeight; // explicitly use map data
}
float Map::GetGridHeight(PhaseShift const& phaseShift, float x, float y)
{
if (GridMap* gmap = GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
return gmap->getHeight(x, y);
return VMAP_INVALID_HEIGHT_VALUE;
}
float Map::GetMinHeight(PhaseShift const& phaseShift, float x, float y)
{
if (GridMap const* grid = GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))

View File

@@ -495,6 +495,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
float GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground = nullptr, bool swim = false, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
float GetMinHeight(PhaseShift const& phaseShift, float x, float y);
float GetGridHeight(PhaseShift const& phaseShift, float x, float y);
float GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH);
float GetStaticHeight(PhaseShift const& phaseShift, Position const& pos, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) { return GetStaticHeight(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), checkVMap, maxSearchDist); }
float GetHeight(PhaseShift const& phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) { return std::max<float>(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), GetGameObjectFloor(phaseShift, x, y, z, maxSearchDist)); }

View File

@@ -99,7 +99,7 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* owner, uint32 diff)
}
bool result = _path->CalculatePath(destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ());
if (!result || (_path->GetPathType() & PATHFIND_NOPATH))
if (!result || (_path->GetPathType() & PATHFIND_NOPATH) || (_path->GetPathType() & PATHFIND_SHORTCUT))
{
_timer.Reset(100);
return true;

View File

@@ -165,7 +165,7 @@ void FleeingMovementGenerator<T>::SetTargetLocation(T* owner)
}
bool result = _path->CalculatePath(destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ());
if (!result || (_path->GetPathType() & PATHFIND_NOPATH))
if (!result || (_path->GetPathType() & PATHFIND_NOPATH) || (_path->GetPathType() & PATHFIND_SHORTCUT))
{
_timer.Reset(100);
return;

View File

@@ -107,7 +107,7 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
}
bool result = _path->CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ());
if (!result || (_path->GetPathType() & PATHFIND_NOPATH))
if (!result || (_path->GetPathType() & PATHFIND_NOPATH) || (_path->GetPathType() & PATHFIND_SHORTCUT))
{
_timer.Reset(100);
return;

View File

@@ -536,14 +536,14 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
/// @todo check the exact cases
TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
BuildShortcut();
_type = PATHFIND_NOPATH;
_type = PathType(_type | PATHFIND_NOPATH);
return;
}
else if (pointCount == _pointPathLimit)
{
TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d", pointCount, _pointPathLimit);
BuildShortcut();
_type = PATHFIND_SHORT;
_type = PathType(_type | PATHFIND_SHORT);
return;
}

View File

@@ -1374,9 +1374,8 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
pos.m_positionX = m_preGeneratedPath->GetActualEndPosition().x;
pos.m_positionY = m_preGeneratedPath->GetActualEndPosition().y;
pos.m_positionZ = m_preGeneratedPath->GetActualEndPosition().z;
dest.Relocate(pos);
}
dest.Relocate(pos);
break;
}
case TARGET_DEST_CASTER_GROUND: