Core/Phase: phase update probably shouldn't be affected by quest_status. only via spells/manual update

This commit is contained in:
Lopfest
2016-03-08 17:36:16 +01:00
parent 09e7464f68
commit 4ffa2c141d

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@@ -15149,7 +15149,6 @@ void Player::SendQuestUpdate(uint32 questId)
UpdateForQuestWorldObjects();
SendUpdatePhasing();
UpdateAreaPhase();
}
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)