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Core/Phase: phase update probably shouldn't be affected by quest_status. only via spells/manual update
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@@ -15149,7 +15149,6 @@ void Player::SendQuestUpdate(uint32 questId)
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UpdateForQuestWorldObjects();
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SendUpdatePhasing();
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UpdateAreaPhase();
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}
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QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
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