Core/Maps: Split Ebon Hold and Exile's reach by faction and removed forced sanctuary hack

This commit is contained in:
Shauren
2022-07-25 21:43:19 +02:00
parent 47aa69ca32
commit 515c0a43ef
4 changed files with 49 additions and 3 deletions

View File

@@ -152,8 +152,6 @@ struct AreaTableEntry
// helpers
bool IsSanctuary() const
{
if (ContinentID == 609)
return true;
return (Flags[0] & AREA_FLAG_SANCTUARY) != 0;
}
@@ -2538,11 +2536,27 @@ struct MapEntry
bool IsContinent() const
{
return ID == 0 || ID == 1 || ID == 530 || ID == 571 || ID == 870 || ID == 1116 || ID == 1220;
switch (ID)
{
case 0:
case 1:
case 530:
case 571:
case 870:
case 1116:
case 1220:
case 1642:
case 1643:
case 2222:
return true;
default:
return false;
}
}
bool IsDynamicDifficultyMap() const { return (Flags[0] & MAP_FLAG_CAN_TOGGLE_DIFFICULTY) != 0; }
bool IsGarrison() const { return (Flags[0] & MAP_FLAG_GARRISON) != 0; }
bool IsSplitByFaction() const { return ID == 609 || ID == 2175; }
};
struct MapChallengeModeEntry

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@@ -27,7 +27,9 @@
#include "Map.h"
#include "Player.h"
#include "ScenarioMgr.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldStateMgr.h"
#include <boost/dynamic_bitset.hpp>
#include <numeric>
@@ -236,6 +238,9 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId
else
{
newInstanceId = 0;
if (entry->IsSplitByFaction())
newInstanceId = player->GetTeamId();
map = FindMap_i(mapId, newInstanceId);
if (!map)
map = CreateWorldMap(mapId, newInstanceId);
@@ -396,3 +401,25 @@ void MapManager::FreeInstanceId(uint32 instanceId)
_nextInstanceId = std::min(instanceId, _nextInstanceId);
_freeInstanceIds->set(instanceId, true);
}
// hack to allow conditions to access what faction owns the map (these worldstates should not be set on these maps)
class SplitByFactionMapScript : public WorldMapScript
{
public:
SplitByFactionMapScript(char const* name, uint32 mapId) : WorldMapScript(name, mapId)
{
}
void OnCreate(Map* map) override
{
sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, map->GetInstanceId() == TEAM_ALLIANCE, false, map);
sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_HORDE, map->GetInstanceId() == TEAM_HORDE, false, map);
}
};
void MapManager::AddSC_BuiltInScripts()
{
for (MapEntry const* mapEntry : sMapStore)
if (mapEntry->IsWorldMap() && mapEntry->IsSplitByFaction())
new SplitByFactionMapScript(Trinity::StringFormat("world_map_set_faction_worldstates_%u", mapEntry->ID).c_str(), mapEntry->ID);
}

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@@ -126,6 +126,8 @@ class TC_GAME_API MapManager
void DecreaseScheduledScriptCount(std::size_t count) { _scheduledScripts -= count; }
bool IsScriptScheduled() const { return _scheduledScripts > 0; }
void AddSC_BuiltInScripts();
private:
using MapKey = std::pair<uint32, uint32>;
typedef std::map<MapKey, Map*> MapMapType;

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@@ -1229,6 +1229,9 @@ void ScriptMgr::Initialize()
// LFGScripts
lfg::AddSC_LFGScripts();
// MapScripts
sMapMgr->AddSC_BuiltInScripts();
// Load all static linked scripts through the script loader function.
ASSERT(_script_loader_callback,
"Script loader callback wasn't registered!");