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Scripts/Priest: Update Sins of the Many damage diminishing (#30570)
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@@ -468,7 +468,7 @@ public:
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void UpdateSinsOfTheManyValue() const
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{
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// Note: the damage dimish starts at the 6th application as of 10.0.5.
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constexpr std::array<float, 20> damageByStack = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 35.0f, 30.0f, 25.0f, 20.0f, 15.0f, 11.0f, 8.0f, 5.0f, 4.0f, 3.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f };
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constexpr std::array<float, 20> damageByStack = { 20.0f, 20.0f, 20.0f, 20.0f, 20.0f, 17.5f, 15.0f, 12.5f, 10.0f, 7.5f, 5.5f, 4.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f, 0.75f, 0.63f, 0.5f };
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for (SpellEffIndex effectIndex : { EFFECT_0, EFFECT_1, EFFECT_2 })
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if (AuraEffect* sinOfTheMany = GetUnitOwner()->GetAuraEffect(SPELL_PRIEST_SINS_OF_THE_MANY, effectIndex))
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