mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Scripts/Pet: Update pet scripts to new register model (1/2) (#26661)
This commit is contained in:
@@ -36,107 +36,85 @@ enum DeathKnightSpells
|
||||
SPELL_DK_SANCTUARY = 54661
|
||||
};
|
||||
|
||||
class npc_pet_dk_ebon_gargoyle : public CreatureScript
|
||||
struct npc_pet_dk_ebon_gargoyle : CasterAI
|
||||
{
|
||||
public:
|
||||
npc_pet_dk_ebon_gargoyle() : CreatureScript("npc_pet_dk_ebon_gargoyle") { }
|
||||
npc_pet_dk_ebon_gargoyle(Creature* creature) : CasterAI(creature) { }
|
||||
|
||||
struct npc_pet_dk_ebon_gargoyleAI : CasterAI
|
||||
void InitializeAI() override
|
||||
{
|
||||
CasterAI::InitializeAI();
|
||||
ObjectGuid ownerGuid = me->GetOwnerGUID();
|
||||
if (!ownerGuid)
|
||||
return;
|
||||
|
||||
// Find victim of Summon Gargoyle spell
|
||||
std::list<Unit*> targets;
|
||||
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
|
||||
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
|
||||
Cell::VisitAllObjects(me, searcher, 30.0f);
|
||||
for (Unit* target : targets)
|
||||
{
|
||||
npc_pet_dk_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) { }
|
||||
|
||||
void InitializeAI() override
|
||||
if (target->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
|
||||
{
|
||||
CasterAI::InitializeAI();
|
||||
ObjectGuid ownerGuid = me->GetOwnerGUID();
|
||||
if (!ownerGuid)
|
||||
return;
|
||||
|
||||
// Find victim of Summon Gargoyle spell
|
||||
std::list<Unit*> targets;
|
||||
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
|
||||
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
|
||||
Cell::VisitAllObjects(me, searcher, 30.0f);
|
||||
for (Unit* target : targets)
|
||||
{
|
||||
if (target->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
|
||||
{
|
||||
me->Attack(target, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
me->Attack(target, false);
|
||||
break;
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
// Stop Feeding Gargoyle when it dies
|
||||
if (Unit* owner = me->GetOwner())
|
||||
owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
|
||||
}
|
||||
|
||||
// Fly away when dismissed
|
||||
void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
|
||||
return;
|
||||
|
||||
Unit* owner = me->GetOwner();
|
||||
if (!owner || owner != caster)
|
||||
return;
|
||||
|
||||
// Stop Fighting
|
||||
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
|
||||
|
||||
// Sanctuary
|
||||
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
|
||||
// Fly Away
|
||||
me->SetCanFly(true);
|
||||
me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
|
||||
me->SetSpeedRate(MOVE_RUN, 0.75f);
|
||||
float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
|
||||
float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
|
||||
float z = me->GetPositionZ() + 40;
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
|
||||
// Despawn as soon as possible
|
||||
me->DespawnOrUnsummon(Seconds(4));
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_dk_ebon_gargoyleAI(creature);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
// Stop Feeding Gargoyle when it dies
|
||||
if (Unit* owner = me->GetOwner())
|
||||
owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
|
||||
}
|
||||
|
||||
// Fly away when dismissed
|
||||
void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
|
||||
return;
|
||||
|
||||
Unit* owner = me->GetOwner();
|
||||
if (!owner || owner != caster)
|
||||
return;
|
||||
|
||||
// Stop Fighting
|
||||
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
|
||||
|
||||
// Sanctuary
|
||||
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
|
||||
// Fly Away
|
||||
me->SetCanFly(true);
|
||||
me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
|
||||
me->SetSpeedRate(MOVE_RUN, 0.75f);
|
||||
float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
|
||||
float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
|
||||
float z = me->GetPositionZ() + 40;
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
|
||||
// Despawn as soon as possible
|
||||
me->DespawnOrUnsummon(Seconds(4));
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_dk_guardian : public CreatureScript
|
||||
struct npc_pet_dk_guardian : public AggressorAI
|
||||
{
|
||||
public:
|
||||
npc_pet_dk_guardian() : CreatureScript("npc_pet_dk_guardian") { }
|
||||
npc_pet_dk_guardian(Creature* creature) : AggressorAI(creature) { }
|
||||
|
||||
struct npc_pet_dk_guardianAI : public AggressorAI
|
||||
{
|
||||
npc_pet_dk_guardianAI(Creature* creature) : AggressorAI(creature) { }
|
||||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
if (!target)
|
||||
return false;
|
||||
Unit* owner = me->GetOwner();
|
||||
if (owner && !target->IsInCombatWith(owner))
|
||||
return false;
|
||||
return AggressorAI::CanAIAttack(target);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_dk_guardianAI(creature);
|
||||
}
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
if (!target)
|
||||
return false;
|
||||
Unit* owner = me->GetOwner();
|
||||
if (owner && !target->IsInCombatWith(owner))
|
||||
return false;
|
||||
return AggressorAI::CanAIAttack(target);
|
||||
}
|
||||
};
|
||||
|
||||
// 51963 - Gargoyle Strike
|
||||
@@ -164,7 +142,7 @@ class spell_pet_dk_gargoyle_strike : public SpellScript
|
||||
|
||||
void AddSC_deathknight_pet_scripts()
|
||||
{
|
||||
new npc_pet_dk_ebon_gargoyle();
|
||||
new npc_pet_dk_guardian();
|
||||
RegisterCreatureAI(npc_pet_dk_ebon_gargoyle);
|
||||
RegisterCreatureAI(npc_pet_dk_guardian);
|
||||
RegisterSpellScript(spell_pet_dk_gargoyle_strike);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
|
||||
/* ContentData
|
||||
npc_pet_gen_pandaren_monk 100% Pandaren Monk drinks and bows with you
|
||||
npc_pet_gen_mojo 100% Mojo follows you when you kiss it
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
@@ -40,86 +39,76 @@ enum PandarenMonkMisc
|
||||
EVENT_DRINK = 4
|
||||
};
|
||||
|
||||
class npc_pet_gen_pandaren_monk : public CreatureScript
|
||||
struct npc_pet_gen_pandaren_monk : public NullCreatureAI
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_pandaren_monk() : CreatureScript("npc_pet_gen_pandaren_monk") {}
|
||||
npc_pet_gen_pandaren_monk(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
struct npc_pet_gen_pandaren_monkAI : public NullCreatureAI
|
||||
void Reset() override
|
||||
{
|
||||
npc_pet_gen_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_FOCUS, 1s);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
if (!_EnterEvadeMode(why))
|
||||
return;
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* /*player*/, uint32 emote) override
|
||||
{
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
me->StopMoving();
|
||||
|
||||
switch (emote)
|
||||
{
|
||||
case TEXT_EMOTE_BOW:
|
||||
_events.ScheduleEvent(EVENT_FOCUS, 1s);
|
||||
break;
|
||||
case TEXT_EMOTE_DRINK:
|
||||
_events.ScheduleEvent(EVENT_DRINK, 1s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
if (!me->IsWithinDist(owner, 30.f))
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FOCUS:
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
me->SetFacingToObject(owner);
|
||||
_events.ScheduleEvent(EVENT_EMOTE, 1s);
|
||||
break;
|
||||
case EVENT_EMOTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
|
||||
_events.ScheduleEvent(EVENT_FOLLOW, 1s);
|
||||
break;
|
||||
case EVENT_FOLLOW:
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
break;
|
||||
case EVENT_DRINK:
|
||||
me->CastSpell(me, SPELL_PANDAREN_MONK, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_pandaren_monkAI(creature);
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_FOCUS, 1s);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
if (!_EnterEvadeMode(why))
|
||||
return;
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* /*player*/, uint32 emote) override
|
||||
{
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
me->StopMoving();
|
||||
|
||||
switch (emote)
|
||||
{
|
||||
case TEXT_EMOTE_BOW:
|
||||
_events.ScheduleEvent(EVENT_FOCUS, 1s);
|
||||
break;
|
||||
case TEXT_EMOTE_DRINK:
|
||||
_events.ScheduleEvent(EVENT_DRINK, 1s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
if (!me->IsWithinDist(owner, 30.f))
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FOCUS:
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
me->SetFacingToObject(owner);
|
||||
_events.ScheduleEvent(EVENT_EMOTE, 1s);
|
||||
break;
|
||||
case EVENT_EMOTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
|
||||
_events.ScheduleEvent(EVENT_FOLLOW, 1s);
|
||||
break;
|
||||
case EVENT_FOLLOW:
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
break;
|
||||
case EVENT_DRINK:
|
||||
me->CastSpell(me, SPELL_PANDAREN_MONK, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
enum SoulTrader
|
||||
@@ -177,7 +166,7 @@ struct npc_pet_lich : public ScriptedAI
|
||||
|
||||
void AddSC_generic_pet_scripts()
|
||||
{
|
||||
new npc_pet_gen_pandaren_monk();
|
||||
RegisterCreatureAI(npc_pet_gen_pandaren_monk);
|
||||
RegisterCreatureAI(npc_pet_gen_soul_trader);
|
||||
RegisterCreatureAI(npc_pet_lich);
|
||||
}
|
||||
|
||||
@@ -54,300 +54,245 @@ enum PetSpellsMisc
|
||||
PET_ICON_ID_SMACK = 473
|
||||
};
|
||||
|
||||
class npc_pet_hunter_snake_trap : public CreatureScript
|
||||
struct npc_pet_hunter_snake_trap : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
|
||||
npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { }
|
||||
|
||||
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void JustAppeared() override
|
||||
{
|
||||
_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
|
||||
|
||||
void JustAppeared() override
|
||||
{
|
||||
_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
|
||||
me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
|
||||
// Add delta to make them not all hit the same time
|
||||
me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + urandms(0,6));
|
||||
|
||||
me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
|
||||
// Add delta to make them not all hit the same time
|
||||
me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + urandms(0,6));
|
||||
if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE))
|
||||
DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
|
||||
}
|
||||
|
||||
if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE))
|
||||
DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
|
||||
}
|
||||
// Redefined for random target selection:
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
// Redefined for random target selection:
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura())
|
||||
{ // don't break cc
|
||||
me->GetThreatManager().ClearFixate();
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->AttackStop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->IsSummon() && !me->GetThreatManager().GetFixateTarget())
|
||||
{ // find new target
|
||||
Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
|
||||
auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable
|
||||
{
|
||||
Unit* enemy = ref->GetOther(summoner);
|
||||
if (!enemy->HasBreakableByDamageCrowdControlAura() && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy)))
|
||||
targets.push_back(enemy);
|
||||
};
|
||||
|
||||
for (std::pair<ObjectGuid const, PvPCombatReference*> const& pair : summoner->GetCombatManager().GetPvPCombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
if (targets.empty())
|
||||
for (std::pair<ObjectGuid const, CombatReference*> const& pair : summoner->GetCombatManager().GetPvECombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
for (Unit* target : targets)
|
||||
me->EngageWithTarget(target);
|
||||
|
||||
if (!targets.empty())
|
||||
{
|
||||
Unit* target = Trinity::Containers::SelectRandomContainerElement(targets);
|
||||
me->GetThreatManager().FixateTarget(target);
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Viper
|
||||
if (_isViper)
|
||||
{
|
||||
if (_spellTimer <= diff)
|
||||
{
|
||||
if (!urand(0, 2)) // 33% chance to cast
|
||||
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
|
||||
|
||||
_spellTimer = 3000;
|
||||
}
|
||||
else
|
||||
_spellTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _isViper;
|
||||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_hunter_snake_trapAI(creature);
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura())
|
||||
{ // don't break cc
|
||||
me->GetThreatManager().ClearFixate();
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->AttackStop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->IsSummon() && !me->GetThreatManager().GetFixateTarget())
|
||||
{ // find new target
|
||||
Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
|
||||
auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable
|
||||
{
|
||||
Unit* enemy = ref->GetOther(summoner);
|
||||
if (!enemy->HasBreakableByDamageCrowdControlAura() && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy)))
|
||||
targets.push_back(enemy);
|
||||
};
|
||||
|
||||
for (std::pair<ObjectGuid const, PvPCombatReference*> const& pair : summoner->GetCombatManager().GetPvPCombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
if (targets.empty())
|
||||
for (std::pair<ObjectGuid const, CombatReference*> const& pair : summoner->GetCombatManager().GetPvECombatRefs())
|
||||
addTargetIfValid(pair.second);
|
||||
|
||||
for (Unit* target : targets)
|
||||
me->EngageWithTarget(target);
|
||||
|
||||
if (!targets.empty())
|
||||
{
|
||||
Unit* target = Trinity::Containers::SelectRandomContainerElement(targets);
|
||||
me->GetThreatManager().FixateTarget(target);
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Viper
|
||||
if (_isViper)
|
||||
{
|
||||
if (_spellTimer <= diff)
|
||||
{
|
||||
if (!urand(0, 2)) // 33% chance to cast
|
||||
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
|
||||
|
||||
_spellTimer = 3000;
|
||||
}
|
||||
else
|
||||
_spellTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _isViper;
|
||||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
// 57627 - Charge
|
||||
class spell_pet_charge : public SpellScriptLoader
|
||||
class spell_pet_charge : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_pet_charge() : SpellScriptLoader("spell_pet_charge") { }
|
||||
PrepareAuraScript(spell_pet_charge);
|
||||
|
||||
class spell_pet_charge_AuraScript : public AuraScript
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
PrepareAuraScript(spell_pet_charge_AuraScript);
|
||||
SPELL_PET_SWOOP,
|
||||
SPELL_PET_CHARGE
|
||||
});
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_PET_SWOOP,
|
||||
SPELL_PET_CHARGE
|
||||
});
|
||||
}
|
||||
void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
// Remove +% AP aura
|
||||
Unit* pet = eventInfo.GetActor();
|
||||
Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID());
|
||||
if (!aura)
|
||||
aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID());
|
||||
|
||||
// Remove +% AP aura
|
||||
Unit* pet = eventInfo.GetActor();
|
||||
Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID());
|
||||
if (!aura)
|
||||
aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID());
|
||||
if (!aura)
|
||||
return;
|
||||
|
||||
if (!aura)
|
||||
return;
|
||||
aura->DropCharge(AURA_REMOVE_BY_EXPIRE);
|
||||
}
|
||||
|
||||
aura->DropCharge(AURA_REMOVE_BY_EXPIRE);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_charge_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_pet_charge_AuraScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_charge::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53178 - Guard Dog
|
||||
class spell_pet_guard_dog : public SpellScriptLoader
|
||||
class spell_pet_guard_dog : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_pet_guard_dog() : SpellScriptLoader("spell_pet_guard_dog") { }
|
||||
PrepareAuraScript(spell_pet_guard_dog);
|
||||
|
||||
class spell_pet_guard_dog_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pet_guard_dog_AuraScript);
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
|
||||
}
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, aurEff);
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, aurEff);
|
||||
Unit* target = eventInfo.GetProcTarget();
|
||||
if (!target->CanHaveThreatList())
|
||||
return;
|
||||
float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
|
||||
target->GetThreatManager().AddThreat(caster, addThreat, GetSpellInfo(), false, true);
|
||||
}
|
||||
|
||||
Unit* target = eventInfo.GetProcTarget();
|
||||
if (!target->CanHaveThreatList())
|
||||
return;
|
||||
float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
|
||||
target->GetThreatManager().AddThreat(caster, addThreat, GetSpellInfo(), false, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog_AuraScript::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_pet_guard_dog_AuraScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -62764 - Silverback
|
||||
class spell_pet_silverback : public SpellScriptLoader
|
||||
class spell_pet_silverback : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_pet_silverback() : SpellScriptLoader("spell_pet_silverback") { }
|
||||
PrepareAuraScript(spell_pet_silverback);
|
||||
|
||||
class spell_pet_silverback_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pet_silverback_AuraScript);
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
|
||||
}
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 };
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 };
|
||||
PreventDefaultAction();
|
||||
|
||||
PreventDefaultAction();
|
||||
uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1];
|
||||
eventInfo.GetActor()->CastSpell(nullptr, spellId, aurEff);
|
||||
}
|
||||
|
||||
uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1];
|
||||
eventInfo.GetActor()->CastSpell(nullptr, spellId, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_silverback_AuraScript::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_silverback_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_pet_silverback_AuraScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_silverback::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_silverback::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -61680 - Culling the Herd
|
||||
class spell_pet_culling_the_herd : public SpellScriptLoader
|
||||
class spell_pet_culling_the_herd : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_pet_culling_the_herd() : SpellScriptLoader("spell_pet_culling_the_herd") { }
|
||||
PrepareAuraScript(spell_pet_culling_the_herd);
|
||||
|
||||
class spell_pet_culling_the_herd_AuraScript : public AuraScript
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Claw, Bite and Smack share FamilyFlags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
switch (spellInfo->SpellIconID)
|
||||
{
|
||||
PrepareAuraScript(spell_pet_culling_the_herd_AuraScript);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Claw, Bite and Smack share FamilyFlags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
switch (spellInfo->SpellIconID)
|
||||
{
|
||||
case PET_ICON_ID_CLAW:
|
||||
case PET_ICON_ID_BITE:
|
||||
case PET_ICON_ID_SMACK:
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd_AuraScript::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_pet_culling_the_herd_AuraScript();
|
||||
case PET_ICON_ID_CLAW:
|
||||
case PET_ICON_ID_BITE:
|
||||
case PET_ICON_ID_SMACK:
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_pet_scripts()
|
||||
{
|
||||
new npc_pet_hunter_snake_trap();
|
||||
new spell_pet_charge();
|
||||
new spell_pet_guard_dog();
|
||||
new spell_pet_silverback();
|
||||
new spell_pet_culling_the_herd();
|
||||
RegisterCreatureAI(npc_pet_hunter_snake_trap);
|
||||
RegisterSpellScript(spell_pet_charge);
|
||||
RegisterSpellScript(spell_pet_guard_dog);
|
||||
RegisterSpellScript(spell_pet_silverback);
|
||||
RegisterSpellScript(spell_pet_culling_the_herd);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user