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Core/Quest: Change RewardFactionCapIn type to signed int32
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6
sql/updates/world/master/2020_12_16_00_world.sql
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6
sql/updates/world/master/2020_12_16_00_world.sql
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@@ -0,0 +1,6 @@
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ALTER TABLE `quest_template`
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CHANGE COLUMN `RewardFactionCapIn1` `RewardFactionCapIn1` INT(10) NOT NULL DEFAULT '0' AFTER `RewardFactionOverride1`,
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CHANGE COLUMN `RewardFactionCapIn2` `RewardFactionCapIn2` INT(10) NOT NULL DEFAULT '0' AFTER `RewardFactionOverride2`,
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CHANGE COLUMN `RewardFactionCapIn3` `RewardFactionCapIn3` INT(10) NOT NULL DEFAULT '0' AFTER `RewardFactionOverride3`,
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CHANGE COLUMN `RewardFactionCapIn4` `RewardFactionCapIn4` INT(10) NOT NULL DEFAULT '0' AFTER `RewardFactionOverride4`,
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CHANGE COLUMN `RewardFactionCapIn5` `RewardFactionCapIn5` INT(10) NOT NULL DEFAULT '0' AFTER `RewardFactionOverride5`;
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@@ -95,7 +95,7 @@ Quest::Quest(Field* questRecord)
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RewardFactionId[i] = questRecord[69 + i * 4].GetUInt32();
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RewardFactionValue[i] = questRecord[70 + i * 4].GetInt32();
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RewardFactionOverride[i] = questRecord[71 + i * 4].GetInt32();
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RewardFactionCapIn[i] = questRecord[72 + i * 4].GetUInt32();
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RewardFactionCapIn[i] = questRecord[72 + i * 4].GetInt32();
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}
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_rewardReputationMask = questRecord[89].GetUInt32();
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@@ -544,7 +544,7 @@ class TC_GAME_API Quest
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std::array<uint32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionId = { };
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std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionValue = { };
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std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionOverride = { };
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std::array<uint32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionCapIn = { };
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std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionCapIn = { };
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std::array<uint32, QUEST_REWARD_CURRENCY_COUNT> RewardCurrencyId = { };
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std::array<uint32, QUEST_REWARD_CURRENCY_COUNT> RewardCurrencyCount = { };
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QuestObjectives Objectives;
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