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https://github.com/TrinityCore/TrinityCore.git
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@@ -1412,11 +1412,10 @@ public:
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instance->HandleGameObject(GateGUID, false);
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for (uint8 i = 0; i < 2; ++i)
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Instance->HandleGameObject(DoorGUID[i], false);
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// JustCreated = false;
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}else
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{ // open all doors, raid wiped
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instance->HandleGameObject(DoorGUID[i], false);
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}
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else // open all doors, raid wiped
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{
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instance->HandleGameObject(GateGUID, true);
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WalkCount = 1; // skip first wp
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