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Scripts/Commands: Convert argument parsing of most list commands to new system (#25303)
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@@ -40,6 +40,8 @@ EndScriptData */
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#include "SpellAuraEffects.h"
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#include "WorldSession.h"
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using namespace Trinity::ChatCommands;
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class list_commandscript : public CommandScript
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{
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public:
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@@ -64,24 +66,8 @@ public:
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return commandTable;
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}
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static bool HandleListCreatureCommand(ChatHandler* handler, char const* args)
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static bool HandleListCreatureCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> creatureId, Optional<uint32> countArg)
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{
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if (!*args)
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return false;
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// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
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if (!id)
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return false;
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uint32 creatureId = atoul(id);
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if (!creatureId)
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{
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handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId);
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if (!cInfo)
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{
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@@ -90,8 +76,7 @@ public:
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return false;
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}
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char* countStr = strtok(nullptr, " ");
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uint32 count = countStr ? atoul(countStr) : 10;
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uint32 count = countArg.value_or(10);
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if (count == 0)
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return false;
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@@ -166,33 +151,10 @@ public:
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return true;
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}
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static bool HandleListItemCommand(ChatHandler* handler, char const* args)
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static bool HandleListItemCommand(ChatHandler* handler, Hyperlink<item> item, Optional<uint32> countArg)
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{
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if (!*args)
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return false;
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char const* id = handler->extractKeyFromLink((char*)args, "Hitem");
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if (!id)
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return false;
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uint32 itemId = atoul(id);
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if (!itemId)
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{
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handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
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if (!itemTemplate)
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{
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handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* countStr = strtok(nullptr, " ");
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uint32 count = countStr ? atoul(countStr) : 10;
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uint32 itemId = item->Item->ItemId;
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uint32 count = countArg.value_or(10);
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if (count == 0)
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return false;
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@@ -226,7 +188,7 @@ public:
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uint32 ownerAccountId = fields[4].GetUInt32();
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std::string ownerName = fields[5].GetString();
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char const* itemPos = 0;
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char const* itemPos = nullptr;
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if (Player::IsEquipmentPos(itemBag, itemSlot))
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itemPos = "[equipped]";
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else if (Player::IsInventoryPos(itemBag, itemSlot))
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@@ -382,24 +344,8 @@ public:
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return true;
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}
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static bool HandleListObjectCommand(ChatHandler* handler, char const* args)
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static bool HandleListObjectCommand(ChatHandler* handler, Variant<Hyperlink<gameobject_entry>, uint32> gameObjectId, Optional<uint32> countArg)
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{
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if (!*args)
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return false;
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// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
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if (!id)
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return false;
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uint32 gameObjectId = atoul(id);
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if (!gameObjectId)
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{
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handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId);
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if (!gInfo)
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{
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@@ -408,8 +354,7 @@ public:
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return false;
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}
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char* countStr = strtok(nullptr, " ");
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uint32 count = countStr ? atoul(countStr) : 10;
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uint32 count = countArg.value_or(10);
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if (count == 0)
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return false;
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@@ -485,7 +430,7 @@ public:
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return true;
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}
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static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleListAurasCommand(ChatHandler* handler)
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{
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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@@ -500,11 +445,10 @@ public:
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Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
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handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
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for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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for (auto const& [spellId, aurApp] : auras)
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{
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bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
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bool talent = GetTalentSpellCost(aurApp->GetBase()->GetId()) > 0;
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AuraApplication const* aurApp = itr->second;
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Aura const* aura = aurApp->GetBase();
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char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
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@@ -526,8 +470,8 @@ public:
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handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
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for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
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handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
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for (AuraEffect const* effect : auraList)
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handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, effect->GetId(), effect->GetEffIndex(), effect->GetAmount());
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}
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return true;
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@@ -646,7 +590,7 @@ public:
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return true;
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}
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static bool HandleListSpawnPointsCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleListSpawnPointsCommand(ChatHandler* handler)
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{
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Player const* player = handler->GetSession()->GetPlayer();
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Map const* map = player->GetMap();
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@@ -684,13 +628,10 @@ public:
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return zoneEntry ? zoneEntry->AreaName[locale] : "<unknown zone>";
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}
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static bool HandleListRespawnsCommand(ChatHandler* handler, char const* args)
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static bool HandleListRespawnsCommand(ChatHandler* handler, Optional<uint32> range)
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{
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Player const* player = handler->GetSession()->GetPlayer();
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Map const* map = player->GetMap();
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uint32 range = 0;
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if (*args)
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range = atoi((char*)args);
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LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale();
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char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
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@@ -700,7 +641,7 @@ public:
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for (SpawnObjectType type : EnumUtils::Iterate<SpawnObjectType>())
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{
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if (range)
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, EnumUtils::ToTitle(type), range);
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, EnumUtils::ToTitle(type), *range);
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else
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId);
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@@ -719,7 +660,7 @@ public:
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respawnZoneId = map->GetZoneId(edata->phaseMask, edata->spawnPoint);
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if (range)
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{
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if (!player->IsInDist(edata->spawnPoint, range))
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if (!player->IsInDist(edata->spawnPoint, *range))
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continue;
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}
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else
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