Scripts/Commands: Convert argument parsing of most list commands to new system (#25303)

This commit is contained in:
Peter Keresztes Schmidt
2020-08-22 16:56:11 +02:00
committed by GitHub
parent d714adbc4f
commit 522a4cb1a6

View File

@@ -40,6 +40,8 @@ EndScriptData */
#include "SpellAuraEffects.h"
#include "WorldSession.h"
using namespace Trinity::ChatCommands;
class list_commandscript : public CommandScript
{
public:
@@ -64,24 +66,8 @@ public:
return commandTable;
}
static bool HandleListCreatureCommand(ChatHandler* handler, char const* args)
static bool HandleListCreatureCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> creatureId, Optional<uint32> countArg)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
if (!id)
return false;
uint32 creatureId = atoul(id);
if (!creatureId)
{
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId);
if (!cInfo)
{
@@ -90,8 +76,7 @@ public:
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atoul(countStr) : 10;
uint32 count = countArg.value_or(10);
if (count == 0)
return false;
@@ -166,33 +151,10 @@ public:
return true;
}
static bool HandleListItemCommand(ChatHandler* handler, char const* args)
static bool HandleListItemCommand(ChatHandler* handler, Hyperlink<item> item, Optional<uint32> countArg)
{
if (!*args)
return false;
char const* id = handler->extractKeyFromLink((char*)args, "Hitem");
if (!id)
return false;
uint32 itemId = atoul(id);
if (!itemId)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atoul(countStr) : 10;
uint32 itemId = item->Item->ItemId;
uint32 count = countArg.value_or(10);
if (count == 0)
return false;
@@ -226,7 +188,7 @@ public:
uint32 ownerAccountId = fields[4].GetUInt32();
std::string ownerName = fields[5].GetString();
char const* itemPos = 0;
char const* itemPos = nullptr;
if (Player::IsEquipmentPos(itemBag, itemSlot))
itemPos = "[equipped]";
else if (Player::IsInventoryPos(itemBag, itemSlot))
@@ -382,24 +344,8 @@ public:
return true;
}
static bool HandleListObjectCommand(ChatHandler* handler, char const* args)
static bool HandleListObjectCommand(ChatHandler* handler, Variant<Hyperlink<gameobject_entry>, uint32> gameObjectId, Optional<uint32> countArg)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
if (!id)
return false;
uint32 gameObjectId = atoul(id);
if (!gameObjectId)
{
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
handler->SetSentErrorMessage(true);
return false;
}
GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId);
if (!gInfo)
{
@@ -408,8 +354,7 @@ public:
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atoul(countStr) : 10;
uint32 count = countArg.value_or(10);
if (count == 0)
return false;
@@ -485,7 +430,7 @@ public:
return true;
}
static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleListAurasCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -500,11 +445,10 @@ public:
Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
for (auto const& [spellId, aurApp] : auras)
{
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
bool talent = GetTalentSpellCost(aurApp->GetBase()->GetId()) > 0;
AuraApplication const* aurApp = itr->second;
Aura const* aura = aurApp->GetBase();
char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
@@ -526,8 +470,8 @@ public:
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
for (AuraEffect const* effect : auraList)
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, effect->GetId(), effect->GetEffIndex(), effect->GetAmount());
}
return true;
@@ -646,7 +590,7 @@ public:
return true;
}
static bool HandleListSpawnPointsCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleListSpawnPointsCommand(ChatHandler* handler)
{
Player const* player = handler->GetSession()->GetPlayer();
Map const* map = player->GetMap();
@@ -684,13 +628,10 @@ public:
return zoneEntry ? zoneEntry->AreaName[locale] : "<unknown zone>";
}
static bool HandleListRespawnsCommand(ChatHandler* handler, char const* args)
static bool HandleListRespawnsCommand(ChatHandler* handler, Optional<uint32> range)
{
Player const* player = handler->GetSession()->GetPlayer();
Map const* map = player->GetMap();
uint32 range = 0;
if (*args)
range = atoi((char*)args);
LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale();
char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
@@ -700,7 +641,7 @@ public:
for (SpawnObjectType type : EnumUtils::Iterate<SpawnObjectType>())
{
if (range)
handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, EnumUtils::ToTitle(type), range);
handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, EnumUtils::ToTitle(type), *range);
else
handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId);
@@ -719,7 +660,7 @@ public:
respawnZoneId = map->GetZoneId(edata->phaseMask, edata->spawnPoint);
if (range)
{
if (!player->IsInDist(edata->spawnPoint, range))
if (!player->IsInDist(edata->spawnPoint, *range))
continue;
}
else