mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 00:18:43 +01:00
Fix build with scripts included
This commit is contained in:
@@ -159,7 +159,7 @@ public:
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{
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uint32 value = atoi((char*)spawntimeSecs);
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pGameObj->SetRespawnTime(value);
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//sLog->OutDebug(LOG_FILTER_TSCR, "*** spawntimeSecs: %d", value);
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//sLog->outDebug(LOG_FILTER_TSCR, "*** spawntimeSecs: %d", value);
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}
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// fill the gameobject data and save to the db
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@@ -239,7 +239,7 @@ public:
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{
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pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
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pInstance->SetData(TYPE_RING_OF_LAW,DONE);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
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}
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break;
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}
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@@ -214,7 +214,7 @@ public:
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void SetData64(uint32 type, uint64 data)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
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switch(type)
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{
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@@ -230,7 +230,7 @@ public:
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void SetData(uint32 type, uint32 data)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
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switch(type)
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{
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@@ -227,7 +227,7 @@ public:
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void PrepareEncounter()
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
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uint8 index = 0;
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uint8 count = 0;
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@@ -75,7 +75,7 @@ public:
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for (uint8 i = 0; i < size; ++i)
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{
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uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
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Crystals.push_back(guid);
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}
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}
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@@ -216,7 +216,7 @@ public:
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else
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{
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me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ());
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//sLog->OutDebug(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
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//sLog->outDebug(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
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phase = PHASE_EQUIPING;
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wait_timer = 0;
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}
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@@ -122,7 +122,7 @@ class instance_stratholme : public InstanceMapScript
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return true;
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Cannot open slaugther square yet.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Cannot open slaugther square yet.");
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return false;
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}
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@@ -240,7 +240,7 @@ class instance_stratholme : public InstanceMapScript
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break;
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EncounterState[0] = data;
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events.ScheduleEvent(EVENT_BARON_RUN, 2700000);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run in progress.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run in progress.");
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break;
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case FAIL:
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DoRemoveAurasDueToSpellOnPlayers(SPELL_BARON_ULTIMATUM);
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@@ -298,10 +298,10 @@ class instance_stratholme : public InstanceMapScript
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//UpdateGoState(ziggurat4GUID,0,true);
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if (Creature* pBaron = instance->GetCreature(baronGUID))
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pBaron->SummonCreature(C_RAMSTEIN, 4032.84f, -3390.24f, 119.73f, 4.71f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Ramstein spawned.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Ramstein spawned.");
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}
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else
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: %u Abomnation left to kill.",count);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: %u Abomnation left to kill.",count);
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}
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if (data == NOT_STARTED)
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@@ -310,7 +310,7 @@ class instance_stratholme : public InstanceMapScript
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if (data == DONE)
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{
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events.ScheduleEvent(EVENT_SLAUGHTER_SQUARE, 60000);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Slaugther event will continue in 1 minute.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Slaugther event will continue in 1 minute.");
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}
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EncounterState[4] = data;
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break;
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@@ -446,7 +446,7 @@ class instance_stratholme : public InstanceMapScript
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case EVENT_BARON_RUN:
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if (GetData(TYPE_BARON_RUN) != DONE)
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SetData(TYPE_BARON_RUN, FAIL);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run event reached end. Event has state %u.", GetData(TYPE_BARON_RUN));
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run event reached end. Event has state %u.", GetData(TYPE_BARON_RUN));
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break;
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case EVENT_SLAUGHTER_SQUARE:
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if (Creature* baron = instance->GetCreature(baronGUID))
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@@ -456,7 +456,7 @@ class instance_stratholme : public InstanceMapScript
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HandleGameObject(ziggurat4GUID, true);
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HandleGameObject(ziggurat5GUID, true);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Black guard sentries spawned. Opening gates to baron.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Black guard sentries spawned. Opening gates to baron.");
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}
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break;
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default:
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@@ -1424,7 +1424,7 @@ public:
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DoMeleeAttackIfReady();
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break;
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "Sinister-Timer");
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sLog->outDebug(LOG_FILTER_TSCR, "Sinister-Timer");
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for (uint8 i = 0; i < 3; ++i)
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uiTimer[i] -= diff;
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}
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@@ -134,7 +134,7 @@ public:
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}
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -69,7 +69,7 @@ public:
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break;
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case GOSSIP_ACTION_INFO_DEF:
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ai->Debug = !ai->Debug;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI - Debug mode has been toggled");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI - Debug mode has been toggled");
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break;
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}
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return true;
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@@ -148,7 +148,7 @@ public:
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break;
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case GOSSIP_ACTION_INFO_DEF:
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ai->Debug = !ai->Debug;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI - Debug mode has been toggled");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI - Debug mode has been toggled");
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break;
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}
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return true;
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@@ -563,7 +563,7 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
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else
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{
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NextWaveTimer = 15000;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI: debug mode is enabled. Next Wave in 15 seconds");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: HyjalAI: debug mode is enabled. Next Wave in 15 seconds");
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}
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}
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else
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@@ -260,7 +260,7 @@ public:
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break;
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data);
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if (data == DONE)
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{
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@@ -325,7 +325,7 @@ public:
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mRiftWaveCount = 0;
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entry = PortalWaves[mWaveId].PortalMob[mRiftWaveCount];
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
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++mRiftWaveCount;
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@@ -350,7 +350,7 @@ public:
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if (me->IsNonMeleeSpellCasted(false))
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return;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: not casting anylonger, i need to die.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: not casting anylonger, i need to die.");
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me->setDeathState(JUST_DIED);
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if (pInstance->GetData(TYPE_RIFT) == IN_PROGRESS)
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@@ -194,7 +194,7 @@ public:
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{
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if (data == IN_PROGRESS)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Starting event.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Starting event.");
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InitWorldState();
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m_auiEncounter[1] = IN_PROGRESS;
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NextPortal_Timer = 15000;
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@@ -203,7 +203,7 @@ public:
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if (data == DONE)
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{
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//this may be completed further out in the post-event
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Event completed.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Event completed.");
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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@@ -268,7 +268,7 @@ public:
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if (entry == RIFT_BOSS)
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entry = RandRiftBoss();
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Summoning rift boss entry %u.",entry);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Summoning rift boss entry %u.",entry);
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Position pos;
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me->GetRandomNearPosition(pos, 10.0f);
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@@ -279,7 +279,7 @@ public:
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if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000))
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return summon;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: What just happened there? No boss, no loot, no fun...");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: What just happened there? No boss, no loot, no fun...");
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return NULL;
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}
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@@ -292,7 +292,7 @@ public:
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if (tmp >= CurrentRiftId)
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++tmp;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
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CurrentRiftId = tmp;
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@@ -83,7 +83,7 @@ public:
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}
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: GetPlayerInMap, but PlayerList is empty!");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -123,7 +123,7 @@ public:
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if (!pPlayer)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
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return;
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}
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@@ -139,7 +139,7 @@ public:
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++mBarrelCount;
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DoUpdateWorldState(WORLD_STATE_OH, mBarrelCount);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: go_barrel_old_hillsbrad count %u",mBarrelCount);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: go_barrel_old_hillsbrad count %u",mBarrelCount);
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m_auiEncounter[0] = IN_PROGRESS;
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@@ -160,7 +160,7 @@ public:
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{
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++mThrallEventCount;
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m_auiEncounter[1] = NOT_STARTED;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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m_auiEncounter[2] = NOT_STARTED;
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m_auiEncounter[3] = NOT_STARTED;
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m_auiEncounter[4] = NOT_STARTED;
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@@ -173,29 +173,29 @@ public:
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m_auiEncounter[3] = data;
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m_auiEncounter[4] = data;
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m_auiEncounter[5] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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}
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}
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else
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m_auiEncounter[1] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall escort event adjusted to data %u.",data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall escort event adjusted to data %u.",data);
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break;
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}
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case TYPE_THRALL_PART1:
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m_auiEncounter[2] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part I adjusted to data %u.",data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part I adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART2:
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m_auiEncounter[3] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part II adjusted to data %u.",data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part II adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART3:
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m_auiEncounter[4] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part III adjusted to data %u.",data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part III adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART4:
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m_auiEncounter[5] = data;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part IV adjusted to data %u.",data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: Thrall event part IV adjusted to data %u.",data);
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break;
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}
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}
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@@ -65,7 +65,7 @@ public:
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return plr;
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}
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -118,7 +118,7 @@ public:
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}
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}
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Utgarde Keep: GetPlayerInMap, but PlayerList is empty!");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Utgarde Keep: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -108,7 +108,7 @@ public:
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if (creature->isAlive())
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{
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++m_uiFelOverseerCount;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
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}
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break;
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}
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@@ -133,11 +133,11 @@ public:
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--m_uiFelOverseerCount;
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if (m_uiFelOverseerCount)
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
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else
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{
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m_auiEncounter[1] = DONE;
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
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}
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}
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break;
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||||
@@ -331,7 +331,7 @@ public:
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if (reseting)
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return;
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||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
|
||||
++DeathCount;
|
||||
me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
|
||||
if (guid)
|
||||
@@ -389,7 +389,7 @@ public:
|
||||
{
|
||||
CAST_AI(mob_ashtongue_channeler::mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID();
|
||||
Channelers.push_back((*itr)->GetGUID());
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
|
||||
}
|
||||
}
|
||||
else sLog->outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
|
||||
|
||||
@@ -136,7 +136,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@ public:
|
||||
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||
HandleGameObject(MainChambersDoor, true);
|
||||
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
|
||||
}
|
||||
m_auiEncounter[0] = data;
|
||||
break;
|
||||
@@ -150,7 +150,7 @@ public:
|
||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
|
||||
HandleGameObject(MainChambersDoor, true);
|
||||
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
|
||||
}
|
||||
m_auiEncounter[1] = data;
|
||||
break;
|
||||
|
||||
@@ -66,7 +66,7 @@ class instance_ramparts : public InstanceMapScript
|
||||
|
||||
void SetData(uint32 uiType, uint32 uiData)
|
||||
{
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData);
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData);
|
||||
|
||||
switch(uiType)
|
||||
{
|
||||
|
||||
@@ -785,7 +785,7 @@ class boss_kaelthas : public CreatureScript
|
||||
if (me->getThreatManager().getThreatList().size() >= 2)
|
||||
for (uint32 i = 0; i < 3; ++i)
|
||||
{
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "SD2: Kael'Thas mind control not supported.");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "SD2: Kael'Thas mind control not supported.");
|
||||
//DoCast(pUnit, SPELL_MIND_CONTROL);
|
||||
}
|
||||
|
||||
|
||||
@@ -497,7 +497,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
|
||||
if (pItem->GetProto()->RequiredSpell == reqSpell)
|
||||
{
|
||||
//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
|
||||
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user