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Fix build with scripts included
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@@ -236,7 +236,7 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
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if (pItem->GetProto()->RequiredSpell == reqSpell)
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{
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//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
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return false;
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}
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}
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