Fix build with scripts included

This commit is contained in:
Machiavelli
2011-02-20 21:19:32 +01:00
parent c1445cd475
commit 5236bf4511
25 changed files with 51 additions and 51 deletions

View File

@@ -236,7 +236,7 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
if (pItem->GetProto()->RequiredSpell == reqSpell)
{
//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
return false;
}
}