[7220] Check creature spells data at server startup. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-02 09:53:01 -06:00
parent 617dc4b64c
commit 5299225a8b
4 changed files with 13 additions and 9 deletions

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@@ -360,10 +360,8 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
SetPvP(true);
}
m_spells[0] = GetCreatureInfo()->spell1;
m_spells[1] = GetCreatureInfo()->spell2;
m_spells[2] = GetCreatureInfo()->spell3;
m_spells[3] = GetCreatureInfo()->spell4;
for(int i=0; i < CREATURE_MAX_SPELLS; ++i)
m_spells[i] = GetCreatureInfo()->spells[i];
// HACK: trigger creature is always not selectable
if(isTrigger())

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@@ -195,10 +195,7 @@ struct CreatureInfo
int32 resistance4;
int32 resistance5;
int32 resistance6;
uint32 spell1;
uint32 spell2;
uint32 spell3;
uint32 spell4;
uint32 spells[CREATURE_MAX_SPELLS];
uint32 PetSpellDataId;
uint32 mingold;
uint32 maxgold;

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@@ -869,6 +869,15 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
}
for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
if(cInfo->spells[i] && !sSpellStore.LookupEntry(cInfo->spells[i]))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, i+1,cInfo->spells[i]);
const_cast<CreatureInfo*>(cInfo)->spells[i] = 0;
}
}
if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);

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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7219"
#define REVISION_NR "7220"
#endif // __REVISION_NR_H__