Core/Movement: implement optional velocity argument to MoveLand motion master helper

This commit is contained in:
Ovahlord
2020-06-01 21:48:30 +02:00
parent 90d0167ace
commit 53060a39f5
2 changed files with 4 additions and 2 deletions

View File

@@ -338,7 +338,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
}
}
void MotionMaster::MoveLand(uint32 id, Position const& pos)
void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= nullptr*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
@@ -347,6 +347,8 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
init.SetSmooth();
init.SetFly();
init.SetAnimation(Movement::ToGround);
if (velocity)
init.SetVelocity(velocity.get());
Mutate(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id), MOTION_SLOT_ACTIVE);
}

View File

@@ -168,7 +168,7 @@ class TC_GAME_API MotionMaster
void MoveCloserAndStop(uint32 id, Unit* target, float distance);
// These two movement types should only be used with creatures having landing/takeoff animations
void MoveLand(uint32 id, Position const& pos);
void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = nullptr);
void MoveTakeoff(uint32 id, Position const& pos);
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false);