Core/Scripts: move forge_of_souls gossip to DB

This commit is contained in:
tkrokli
2016-08-25 08:49:09 +02:00
committed by Aokromes
parent ee204984c2
commit 537074a809
2 changed files with 35 additions and 97 deletions

View File

@@ -0,0 +1,4 @@
-- NPC ID 37596, Lady Sylvanas Windrunner
DELETE FROM `gossip_menu_option` WHERE `menu_id`= 10971;
INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`OptionBroadcastTextID`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`,`BoxBroadcastTextID`,`VerifiedBuild`) VALUES
(10971, 0, 0, "What would you have of me, Banshee Queen?", 37549, 1, 1, 0, 0, 0, 0, '', 0, 0);

View File

@@ -36,33 +36,31 @@ enum Events
EVENT_INTRO_8,
};
/****************************************SYLVANAS************************************/
#define GOSSIP_SYLVANAS_ITEM "What would you have of me, Banshee Queen?"
#define GOSSIP_JAINA_ITEM "What would you have of me, my lady?"
enum Yells
{
SAY_JAINA_INTRO_1 = 0,
SAY_JAINA_INTRO_2 = 1,
SAY_JAINA_INTRO_3 = 2,
SAY_JAINA_INTRO_4 = 3,
SAY_JAINA_INTRO_5 = 4,
SAY_JAINA_INTRO_6 = 5,
SAY_JAINA_INTRO_7 = 6,
SAY_JAINA_INTRO_8 = 7,
SAY_JAINA_INTRO_1 = 0,
SAY_JAINA_INTRO_2 = 1,
SAY_JAINA_INTRO_3 = 2,
SAY_JAINA_INTRO_4 = 3,
SAY_JAINA_INTRO_5 = 4,
SAY_JAINA_INTRO_6 = 5,
SAY_JAINA_INTRO_7 = 6,
SAY_JAINA_INTRO_8 = 7,
SAY_SYLVANAS_INTRO_1 = 0,
SAY_SYLVANAS_INTRO_2 = 1,
SAY_SYLVANAS_INTRO_3 = 2,
SAY_SYLVANAS_INTRO_4 = 3,
SAY_SYLVANAS_INTRO_5 = 4,
SAY_SYLVANAS_INTRO_6 = 5,
SAY_SYLVANAS_INTRO_1 = 0,
SAY_SYLVANAS_INTRO_2 = 1,
SAY_SYLVANAS_INTRO_3 = 2,
SAY_SYLVANAS_INTRO_4 = 3,
SAY_SYLVANAS_INTRO_5 = 4,
SAY_SYLVANAS_INTRO_6 = 5,
};
enum Misc
{
GOSSIP_SPEECHINTRO = 13525,
ACTION_INTRO,
MENU_ID_JAINA = 10943,
MENU_ID_SYLVANAS = 10971,
GOSSIP_OPTION_ID = 0
};
enum Phase
@@ -101,17 +99,15 @@ public:
Initialize();
}
void DoAction(int32 actionId) override
void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
switch (actionId)
if (menuId == MENU_ID_SYLVANAS && gossipListId == GOSSIP_OPTION_ID)
{
case ACTION_INTRO:
{
phase = PHASE_INTRO;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1000);
}
player->CLOSE_GOSSIP_MENU();
phase = PHASE_INTRO;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1000);
}
}
@@ -164,36 +160,6 @@ public:
}
};
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->GetEntry() == NPC_JAINA_PART1)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_JAINA_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
else
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SYLVANAS_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_INTRO);
break;
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_sylvanas_fosAI>(creature);
@@ -230,17 +196,15 @@ public:
Initialize();
}
void DoAction(int32 actionId) override
void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
switch (actionId)
if (menuId == MENU_ID_JAINA && gossipListId == GOSSIP_OPTION_ID)
{
case ACTION_INTRO:
{
phase = PHASE_INTRO;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1000);
}
player->CLOSE_GOSSIP_MENU();
phase = PHASE_INTRO;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1000);
}
}
@@ -304,36 +268,6 @@ public:
}
};
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->GetEntry() == NPC_JAINA_PART1)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_JAINA_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
else
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SYLVANAS_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_INTRO);
break;
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_jaina_fosAI>(creature);