mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
Core/SpellScript: Implemented OnObjectTargetSelect hook for use with spell target that selects a single object
This commit is contained in:
@@ -914,17 +914,25 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
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switch (targetType.GetTarget())
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{
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case TARGET_UNIT_CHANNEL_TARGET:
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{
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WorldObject* target = ObjectAccessor::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID());
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CallScriptObjectTargetSelectHandlers(target, effIndex);
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// unit target may be no longer avalible - teleported out of map for example
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if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID()))
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AddUnitTarget(target, 1 << effIndex);
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if (target && target->ToUnit())
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AddUnitTarget(target->ToUnit(), 1 << effIndex);
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else
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
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break;
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}
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case TARGET_DEST_CHANNEL_TARGET:
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if (channeledSpell->m_targets.HasDst())
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m_targets.SetDst(channeledSpell->m_targets);
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else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID()))
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m_targets.SetDst(*target);
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{
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CallScriptObjectTargetSelectHandlers(target, effIndex);
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if (target)
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m_targets.SetDst(*target);
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}
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else
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
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break;
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@@ -1002,6 +1010,8 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
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return;
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}
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CallScriptObjectTargetSelectHandlers(target, effIndex);
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switch (targetType.GetObjectType())
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{
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case TARGET_OBJECT_TYPE_UNIT:
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@@ -1492,27 +1502,27 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
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void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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{
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WorldObject* target = NULL;
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bool checkIfValid = true;
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switch (targetType.GetTarget())
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{
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case TARGET_UNIT_CASTER:
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AddUnitTarget(m_caster, 1 << effIndex, false);
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target = m_caster;
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checkIfValid = false;
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break;
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case TARGET_UNIT_MASTER:
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if (Unit* owner = m_caster->GetCharmerOrOwner())
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AddUnitTarget(owner, 1 << effIndex);
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target = m_caster->GetCharmerOrOwner();
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break;
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case TARGET_UNIT_PET:
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if (Guardian* pet = m_caster->GetGuardianPet())
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AddUnitTarget(pet, 1 << effIndex);
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target = m_caster->GetGuardianPet();
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break;
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case TARGET_UNIT_SUMMONER:
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if (m_caster->isSummon())
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if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
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AddUnitTarget(unit, 1 << effIndex);
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target = m_caster->ToTempSummon()->GetSummoner();
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break;
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case TARGET_UNIT_VEHICLE:
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if (Unit *vehicle = m_caster->GetVehicleBase())
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AddUnitTarget(vehicle, 1 << effIndex);
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target = m_caster->GetVehicleBase();
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break;
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case TARGET_UNIT_PASSENGER_0:
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case TARGET_UNIT_PASSENGER_1:
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@@ -1523,26 +1533,38 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
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case TARGET_UNIT_PASSENGER_6:
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case TARGET_UNIT_PASSENGER_7:
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if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
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if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0))
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AddUnitTarget(unit, 1 << effIndex);
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target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
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break;
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default:
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break;
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}
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CallScriptObjectTargetSelectHandlers(target, effIndex);
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if (target && target->ToUnit())
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AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
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}
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void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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{
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ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
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if (Unit* unit = m_targets.GetUnitTarget())
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AddUnitTarget(unit, 1 << effIndex, true, false);
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else if (GameObject* gobj = m_targets.GetGOTarget())
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AddGOTarget(gobj, 1 << effIndex);
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else
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AddItemTarget(m_targets.GetItemTarget(), 1 << effIndex);
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if (WorldObject* target = m_targets.GetObjectTarget())
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WorldObject* target = m_targets.GetObjectTarget();
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CallScriptObjectTargetSelectHandlers(target, effIndex);
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if (target)
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{
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if (Unit* unit = target->ToUnit())
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AddUnitTarget(unit, 1 << effIndex, true, false);
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else if (GameObject* gobj = target->ToGameObject())
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AddGOTarget(gobj, 1 << effIndex);
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SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
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}
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// Script hook can remove object target and we would wrongly land here
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else if (Item* item = m_targets.GetItemTarget())
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AddItemTarget(item, 1 << effIndex);
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}
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void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask)
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@@ -1734,9 +1756,12 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
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case SPELL_EFFECT_SUMMON_PLAYER:
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if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
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{
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Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
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if (target)
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AddUnitTarget(target, 1 << effIndex, false);
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WorldObject* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
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CallScriptObjectTargetSelectHandlers(target, SpellEffIndex(effIndex));
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if (target && target->ToPlayer())
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AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
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}
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return;
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default:
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@@ -1752,6 +1777,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
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if (!targetMask)
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return;
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WorldObject* target = NULL;
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switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
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{
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// add explicit object target or self to the target map
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@@ -1760,40 +1787,46 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
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if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
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{
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if (Unit* unitTarget = m_targets.GetUnitTarget())
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AddUnitTarget(unitTarget, 1 << effIndex, false);
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target = unitTarget;
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else if (targetMask & TARGET_FLAG_CORPSE_MASK)
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{
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if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
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{
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// TODO: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
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if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
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AddUnitTarget(owner, 1 << effIndex, false);
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target = owner;
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}
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}
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else //if (targetMask & TARGET_FLAG_UNIT_MASK)
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{
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AddUnitTarget(m_caster, 1 << effIndex, false);
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}
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target = m_caster;
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}
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if (targetMask & TARGET_FLAG_ITEM_MASK)
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{
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if (Item* itemTarget = m_targets.GetItemTarget())
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AddItemTarget(itemTarget, 1 << effIndex);
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return;
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}
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if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
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{
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if (GameObject* gObjTarget = m_targets.GetGOTarget())
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AddGOTarget(gObjTarget, 1 << effIndex);
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}
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target = m_targets.GetGOTarget();
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break;
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// add self to the target map
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case EFFECT_IMPLICIT_TARGET_CASTER:
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if (targetMask & TARGET_FLAG_UNIT_MASK)
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AddUnitTarget(m_caster, 1 << effIndex, false);
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target = m_caster;
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break;
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default:
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break;
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}
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CallScriptObjectTargetSelectHandlers(target, SpellEffIndex(effIndex));
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if (target)
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{
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if (target->ToUnit())
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AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
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else if (target->ToGameObject())
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AddGOTarget(target->ToGameObject(), 1 << effIndex);
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}
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}
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uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList)
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@@ -7053,6 +7086,20 @@ void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& ta
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}
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}
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void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex)
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{
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for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
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{
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(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
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std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
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for (; hookItr != hookItrEnd; ++hookItr)
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if ((*hookItr).IsEffectAffected(m_spellInfo, effIndex))
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(*hookItr).Call(*scritr, target);
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(*scritr)->_FinishScriptCall();
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}
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}
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bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByAura) const
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{
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bool only_on_caster = (triggeredByAura && (triggeredByAura->AttributesEx4 & SPELL_ATTR4_PROC_ONLY_ON_CASTER));
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@@ -631,6 +631,7 @@ class Spell
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void CallScriptOnHitHandlers();
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void CallScriptAfterHitHandlers();
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void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex);
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void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex);
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std::list<SpellScript*> m_loadedScripts;
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struct HitTriggerSpell
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@@ -267,6 +267,17 @@ void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript,
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(spellScript->*pObjectAreaTargetSelectHandlerScript)(targets);
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}
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SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
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: TargetHook(_effIndex, _targetType, false)
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{
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pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript;
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}
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void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, WorldObject*& target)
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{
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(spellScript->*pObjectTargetSelectHandlerScript)(target);
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}
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bool SpellScript::_Validate(SpellInfo const* entry)
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{
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for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
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@@ -289,6 +300,10 @@ bool SpellScript::_Validate(SpellInfo const* entry)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<ObjectTargetSelectHandler>::iterator itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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return _SpellScript::_Validate(entry);
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}
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@@ -132,6 +132,7 @@ enum SpellScriptHookType
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SPELL_SCRIPT_HOOK_HIT,
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SPELL_SCRIPT_HOOK_AFTER_HIT,
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SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT,
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SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT,
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SPELL_SCRIPT_HOOK_CHECK_CAST,
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SPELL_SCRIPT_HOOK_BEFORE_CAST,
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SPELL_SCRIPT_HOOK_ON_CAST,
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@@ -155,6 +156,7 @@ class SpellScript : public _SpellScript
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typedef void(CLASSNAME::*SpellHitFnType)(); \
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typedef void(CLASSNAME::*SpellCastFnType)(); \
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typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \
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typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&);
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SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
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@@ -216,12 +218,22 @@ class SpellScript : public _SpellScript
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SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript;
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};
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class ObjectTargetSelectHandler : public TargetHook
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{
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public:
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ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
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void Call(SpellScript* spellScript, WorldObject*& targets);
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private:
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SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript;
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};
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#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class CastHandlerFunction : public SpellScript::CastHandler { public: CastHandlerFunction(SpellCastFnType _pCastHandlerScript) : SpellScript::CastHandler((SpellScript::SpellCastFnType)_pCastHandlerScript) {} }; \
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class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) {} }; \
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class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
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class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) {} }; \
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class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) {} };
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#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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@@ -280,10 +292,16 @@ class SpellScript : public _SpellScript
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HookList<ObjectAreaTargetSelectHandler> OnObjectAreaTargetSelect;
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#define SpellObjectAreaTargetSelectFn(F, I, N) ObjectAreaTargetSelectHandlerFunction(&F, I, N)
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// example: OnObjectTargetSelect += SpellObjectTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
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// where function is void function(WorldObject*& target)
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HookList<ObjectTargetSelectHandler> OnObjectTargetSelect;
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#define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N)
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// hooks are executed in following order, at specified event of spell:
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// 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
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// 2. OnCheckCast - allows to override result of CheckCast function
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// 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
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// 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
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// 4. OnCast - executed just before spell is launched (creates missile) or executed
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// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
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// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
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