Remove some files that were accidentaly added to last changeset.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-03-16 08:11:33 +01:00
parent bbfdc117c8
commit 53bfd0934a
5 changed files with 0 additions and 77 deletions

View File

@@ -1,33 +0,0 @@
========================================================================
CONSOLE APPLICATION : BTSC Project Overview
========================================================================
AppWizard has created this BTSC application for you.
This file contains a summary of what you will find in each of the files that
make up your BTSC application.
BTSC.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
BTSC.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BTSC.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// BTSC.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@@ -1,15 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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@@ -1,13 +0,0 @@
#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif

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@@ -40,8 +40,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genrevision", "VC90\genrevi
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ACE_Wrappers", "VC90\ACE_vc9.vcproj", "{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BTSC", "BTSC\BTSC.vcproj", "{CDD5021C-2801-432C-B266-986D7EBF851D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -130,12 +128,6 @@ Global
{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|Win32.Build.0 = Release|Win32
{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|x64.ActiveCfg = Release|x64
{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|x64.Build.0 = Release|x64
{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|Win32.ActiveCfg = Debug|Win32
{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|Win32.Build.0 = Debug|Win32
{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|x64.ActiveCfg = Debug|Win32
{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|Win32.ActiveCfg = Release|Win32
{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|Win32.Build.0 = Release|Win32
{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE