mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 17:05:44 +01:00
Remove some files that were accidentaly added to last changeset.
--HG-- branch : trunk
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@@ -1,33 +0,0 @@
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========================================================================
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CONSOLE APPLICATION : BTSC Project Overview
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========================================================================
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AppWizard has created this BTSC application for you.
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This file contains a summary of what you will find in each of the files that
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make up your BTSC application.
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BTSC.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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BTSC.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named BTSC.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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@@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// BTSC.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@@ -1,15 +0,0 @@
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#include <stdio.h>
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#include <tchar.h>
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// TODO: reference additional headers your program requires here
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@@ -1,13 +0,0 @@
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#pragma once
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// The following macros define the minimum required platform. The minimum required platform
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// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
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// your application. The macros work by enabling all features available on platform versions up to and
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// including the version specified.
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
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#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
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#endif
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@@ -40,8 +40,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genrevision", "VC90\genrevi
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ACE_Wrappers", "VC90\ACE_vc9.vcproj", "{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BTSC", "BTSC\BTSC.vcproj", "{CDD5021C-2801-432C-B266-986D7EBF851D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@@ -130,12 +128,6 @@ Global
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{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|Win32.Build.0 = Release|Win32
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{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|x64.ActiveCfg = Release|x64
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{BD537C9A-FECA-1BAD-6757-8A6348EA12C8}.Release|x64.Build.0 = Release|x64
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|Win32.ActiveCfg = Debug|Win32
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|Win32.Build.0 = Debug|Win32
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Debug|x64.ActiveCfg = Debug|Win32
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|Win32.ActiveCfg = Release|Win32
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|Win32.Build.0 = Release|Win32
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{CDD5021C-2801-432C-B266-986D7EBF851D}.Release|x64.ActiveCfg = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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