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*Hysteria now causes health loss. By manuel, thanks to QAston. Closes #323
--HG-- branch : trunk
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@@ -6690,6 +6690,14 @@ void AuraEffect::PeriodicDummyTick()
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}
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case SPELLFAMILY_DEATHKNIGHT:
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{
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switch (spell->Id)
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{
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case 49016: //Hysteria
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uint32 damage = uint32(caster->GetMaxHealth()*0.01f);
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m_target->DealDamage(m_target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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break;
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}
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// Death and Decay
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if (spell->SpellFamilyFlags[0] & 0x20)
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{
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@@ -6701,8 +6709,7 @@ void AuraEffect::PeriodicDummyTick()
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if (spell->SpellFamilyFlags[1] & 0x00004000)
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{
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// Get 0 effect aura
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AuraEffect *slow = GetParentAura()->GetPartAura(0);
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if (slow)
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if (AuraEffect *slow = GetParentAura()->GetPartAura(0))
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{
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slow->ApplyModifier(false, true);
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slow->SetAmount(slow->GetAmount() + GetAmount());
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@@ -6729,18 +6736,18 @@ void AuraEffect::PeriodicDummyTick()
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return;
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// Remove death rune added on proc
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for (uint8 i=0; i<MAX_RUNES && m_amount; ++i)
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for (uint8 i = 0; i < MAX_RUNES && m_amount; ++i)
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{
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if (m_spellProto->SpellIconID == 2622)
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{
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if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH ||
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((Player*)m_target)->GetBaseRune(i) == RUNE_BLOOD )
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((Player*)m_target)->GetBaseRune(i) == RUNE_BLOOD)
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continue;
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}
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else
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{
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if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH ||
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((Player*)m_target)->GetBaseRune(i) != RUNE_BLOOD )
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((Player*)m_target)->GetBaseRune(i) != RUNE_BLOOD)
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continue;
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}
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