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Core/Players: Fixed wrong autoattack error messages - wrong facing was mixed with out of range
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@@ -716,8 +716,8 @@ typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
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enum AttackSwingErr
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{
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ATTACKSWINGERR_CANT_ATTACK = 0,
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ATTACKSWINGERR_NOTINRANGE = 1,
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ATTACKSWINGERR_BADFACING = 2,
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ATTACKSWINGERR_BADFACING = 1,
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ATTACKSWINGERR_NOTINRANGE = 2,
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ATTACKSWINGERR_DEADTARGET = 3
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};
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