Contrib: Added client patcher, original author @Fabi

This commit is contained in:
Shauren
2014-05-10 13:30:48 +02:00
parent e085f1d909
commit 543a17a1b9
13 changed files with 804 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0,Profile=Client"/>
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Connection_Patcher</RootNamespace>
<AssemblyName>Connection Patcher</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup>
<NoWin32Manifest>true</NoWin32Manifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Constants\BinaryTypes.cs" />
<Compile Include="Helper.cs" />
<Compile Include="Offsets\Windows.cs" />
<Compile Include="Patcher.cs" />
<Compile Include="Patches\Mac.cs" />
<Compile Include="Patches\Windows.cs" />
<Compile Include="Patterns\Mac.cs" />
<Compile Include="Patterns\Windows.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30110.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Connection Patcher", "Connection Patcher.csproj", "{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{137B1355-6A81-4A3A-A01E-93ABAA4FFFDB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Constants
{
enum BinaryTypes : uint
{
None = 0000000000,
Pe32 = 0x0000014C,
Pe64 = 0x00008664,
Mach32 = 0xFEEDFACE,
Mach64 = 0xFEEDFACF
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Connection_Patcher.Constants;
using System;
using System.IO;
using System.Security.Cryptography;
namespace Connection_Patcher
{
class Helper
{
public static BinaryTypes GetBinaryType(byte[] data)
{
BinaryTypes type = 0u;
using (var reader = new BinaryReader(new MemoryStream(data)))
{
var magic = (uint)reader.ReadUInt16();
// Check MS-DOS magic
if (magic == 0x5A4D)
{
reader.BaseStream.Seek(0x3C, SeekOrigin.Begin);
// Read PE start offset
var peOffset = reader.ReadUInt32();
reader.BaseStream.Seek(peOffset, SeekOrigin.Begin);
var peMagic = reader.ReadUInt32();
// Check PE magic
if (peMagic != 0x4550)
throw new NotSupportedException("Not a PE file!");
type = (BinaryTypes)reader.ReadUInt16();
}
else
{
reader.BaseStream.Seek(0, SeekOrigin.Begin);
type = (BinaryTypes)reader.ReadUInt32();
}
}
return type;
}
public static string GetFileChecksum(byte[] data)
{
using (var stream = new BufferedStream(new MemoryStream(data), 1200000))
{
var sha256 = new SHA256Managed();
var checksum = sha256.ComputeHash(stream);
return BitConverter.ToString(checksum).Replace("-", "").ToLower();
}
}
}
}

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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Offsets
{
static class Windows
{
public static class x86
{
public static readonly long BNet = 0xD3259;
public static readonly long Send = 0x889CA;
public static readonly long Recv = 0x86EEE;
public static readonly long Signature = 0x20B79;
}
public static class x64
{
public static readonly long BNet = 0;
public static readonly long Send = 0xAAB6B;
public static readonly long Recv = 0xA9FA3;
public static readonly long Signature = 0;
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Connection_Patcher.Constants;
using System;
using System.IO;
namespace Connection_Patcher
{
class Patcher : IDisposable
{
public string Binary { get; set; }
public bool Initialized { get; private set; }
public BinaryTypes Type { get; private set; }
public byte[] binary;
bool success;
public Patcher(string file)
{
Initialized = false;
success = false;
using (var stream = new MemoryStream(File.ReadAllBytes(file)))
{
Binary = file;
binary = stream.ToArray();
if (binary != null)
{
Type = Helper.GetBinaryType(binary);
Initialized = true;
}
}
}
public void Patch(byte[] bytes, byte[] pattern, long address = 0)
{
if (Initialized && (address != 0 || binary.Length >= pattern.Length))
{
var offset = pattern == null ? address : SearchOffset(pattern);
Console.WriteLine("Found offset {0}", offset);
if (offset != 0 && binary.Length >= bytes.Length)
{
try
{
for (int i = 0; i < bytes.Length; i++)
binary[offset + i] = bytes[i];
}
catch (Exception ex)
{
throw new NotSupportedException(ex.Message);
}
}
}
}
long SearchOffset(byte[] pattern)
{
var matches = 0;
for (long i = 0; i < binary.Length; i++)
{
matches = 0;
for (int j = 0; j < pattern.Length; j++)
{
if (pattern.Length > (binary.Length - i))
return 0;
if (pattern[j] == 0)
{
matches++;
continue;
}
if (binary[i + j] != pattern[j])
break;
matches++;
}
if (matches == pattern.Length)
return i;
}
return 0;
}
public void Finish()
{
success = true;
}
public void Dispose()
{
try
{
if (File.Exists(Binary))
File.Delete(Binary);
if (success)
File.WriteAllBytes(Binary, binary);
}
catch (UnauthorizedAccessException)
{
}
binary = null;
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Patches
{
class Mac
{
public static class x86
{
public static byte[] BNet = { };
public static byte[] Send = { };
public static byte[] Recv = { };
public static byte[] Password = { 0x0F, 0x85 };
public static byte[] Signature = { };
}
public static class x64
{
//public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x47, 0x0C, 0x5D, 0xC3, 0x90, 0x90, 0x90 };
public static byte[] BNet = { };
//public static byte[] Send = { 0x90, 0x31, 0xDB };
public static byte[] Send = { };
public static byte[] Recv = { };
public static byte[] Password = { 0x0F, 0x85 };
//public static byte[] Signature = { 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
public static byte[] Signature = { };
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Patches
{
class Windows
{
public static class x86
{
//public static byte[] BNet = { 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82 };
public static byte[] BNet = { 0x89, 0x48, 0x08, 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82, 0x90 };
public static byte[] Send = { 0xBA, 0x00, 0x00, 0x00, 0x00, 0x90, 0xEB };
public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00 };
public static byte[] Password = { 0x75 };
public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
}
public static class x64
{
//public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
public static byte[] BNet = { };
public static byte[] Send = { 0x45, 0x33, 0xED, 0x90, 0x90, 0x90 };
public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00, 0x90 };
public static byte[] Password = { 0x75 };
//public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
public static byte[] Signature = { };
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Patterns
{
class Mac
{
public static class x86
{
public static byte[] Password = { 0x0F, 0x84, 0xE3, 0x00, 0x00, 0x00, 0x8B, 0x03, 0x8B, 0x40, 0x04 };
}
public static class x64
{
public static byte[] Password = { 0x0F, 0x84, 0x00, 0xFF, 0xFF, 0xFF, 0x49, 0x8B, 0x45, 0x00, 0xB9, 0x40 };
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Patterns
{
class Windows
{
public static class x86
{
public static byte[] Password = { 0x74, 0x89, 0x8B, 0x16, 0x8B, 0x42, 0x04 };
}
public static class x64
{
public static byte[] Password = { 0x74, 0x84, 0x48, 0x8B, 0x03 };
}
}
}

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/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Connection_Patcher.Constants;
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
namespace Connection_Patcher
{
class Program
{
static void Main(string[] args)
{
if (args.Length >= 1)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Client Connection Patcher");
Console.WriteLine("Press Enter to patch...");
Console.ReadKey(true);
var commonAppData = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
var system32 = Environment.GetFolderPath(Environment.SpecialFolder.System);
var hostsPath = Path.Combine(system32, "drivers/etc/hosts");
var modulePath = "";
var moduleFile = "";
// Let's use Win32 as default module
var patchSend = Patches.Windows.x86.Send;
var offsetSend = Offsets.Windows.x86.Send;
var patchRecv = Patches.Windows.x86.Recv;
var offsetRecv = Offsets.Windows.x86.Recv;
var patchBNet = Patches.Windows.x86.BNet;
var offsetBNet = Offsets.Windows.x86.BNet;
var patchSignature = Patches.Windows.x86.Signature;
var offsetSignature = Offsets.Windows.x86.Signature;
var fileName = "";
var battleNetFileName = args[0].Replace("Wow.exe", "Battle.net.dll");
var modulePatch = Patches.Windows.x86.Password;
var modulePattern = Patterns.Windows.x86.Password;
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Creating patched binaries for ");
using (var patcher = new Patcher(args[0]))
{
switch (patcher.Type)
{
case BinaryTypes.Pe32:
Console.WriteLine("Win32 client...");
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
break;
//case BinaryTypes.Pe64:
// Console.WriteLine("Win64 client...");
// fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
// modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
// moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
// break;
//case BinaryTypes.Mach32:
// break;
//case BinaryTypes.Mach64:
// Console.WriteLine("Mc64 client...");
// patchBNet = Patches.Mac.x64.BNet;
// patternBNet = Patterns.Mac.x64.BNet;
// patchSend = Patches.Mac.x64.Send;
// patternSend = Patterns.Mac.x64.Send;
// patchSignature = Patches.Mac.x64.Signature;
// patternSignature = Patterns.Mac.x64.Signature;
// fileName = patcher.Binary + " Patched";
// modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
// moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
// modulePatch = Patches.Mac.x64.Password;
// modulePattern = Patterns.Mac.x64.Password;
// hostsPath = "/private/etc/hosts";
// break;
default:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
}
if (!File.Exists(battleNetFileName + "_backup"))
{
File.Copy(battleNetFileName, battleNetFileName + "_backup");
File.SetAttributes(battleNetFileName + "_backup", File.GetAttributes(battleNetFileName + "_backup") | FileAttributes.ReadOnly);
}
using (var bnpatcher = new Patcher(battleNetFileName))
{
bnpatcher.Patch(patchBNet, null, offsetBNet);
bnpatcher.Patch(patchSignature, null, offsetSignature);
bnpatcher.Finish();
}
patcher.Patch(patchSend, null, offsetSend);
patcher.Patch(patchRecv, null, offsetRecv);
patcher.Binary = fileName;
patcher.Finish();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Patching done.");
CreateModule(moduleFile, modulePath, modulePatch, modulePattern);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Successfully created your patched binaries.");
}
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Adding host rewrite...");
var host = args.Length == 2 ? args[1] : "127.0.0.1";
var hostName = args.Length == 3 ? (" " + args[2] + ".logon.battle.net") : " tc.logon.battle.net";
var exists = false;
using (var sr = new StreamReader(hostsPath))
{
while (!sr.EndOfStream)
{
var line = sr.ReadLine();
if (line.Contains(hostName))
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Host rewrite not needed.");
exists = true;
break;
}
}
}
if (!exists)
{
try
{
using (var stream = new StreamWriter(hostsPath, true, Encoding.UTF8))
{
stream.WriteLine("");
stream.WriteLine("{0}{1}", host, hostName);
}
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Host rewrite successfully added.");
}
catch (Exception e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(string.Format("Can't write host file! Exception type: {0}", e.GetType()));
Console.WriteLine("You must add the following line:");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("{0}{1}", host, hostName);
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("to your host file before using Arctium WoD Sandbox!");
}
}
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Wrong number of arguments: Missing client file.");
}
Console.ForegroundColor = ConsoleColor.Gray;
Thread.Sleep(5000);
Environment.Exit(0);
}
static void CreateModule(string moduleName, string path, byte[] patches, byte[] patterns)
{
var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
var module = modulePath + "/" + moduleName;
if (!File.Exists(module))
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Base module doesn't exist, downloading it...");
if (!Directory.Exists(modulePath))
Directory.CreateDirectory(modulePath);
var webClient = new WebClient();
webClient.DownloadFileCompleted += (o, e) => PatchModule(module, path, patches, patterns);
webClient.DownloadFileAsync(new Uri("http://xx.depot.battle.net:1119/" + moduleName), module);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Done.");
}
else
PatchModule(module, path, patches, patterns);
}
static void PatchModule(string file, string path, byte[] patches, byte[] pattern)
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Patching module...");
using (var patcher2 = new Patcher(file))
{
patcher2.Patch(patches, pattern);
var moduleName = Helper.GetFileChecksum(patcher2.binary) + ".auth";
var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
if (!Directory.Exists(modulePath))
Directory.CreateDirectory(modulePath);
patcher2.Binary = modulePath + "/" + moduleName;
patcher2.Finish();
}
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Patching module finished.");
Console.ForegroundColor = ConsoleColor.Gray;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Connection Patcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Connection Patcher")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("07c6905b-5b42-4804-81fe-73d0f74ebfb1")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]